Remove unnecessary Map usage from MissionBrowserLogic.
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@@ -40,6 +40,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly ScrollItemWidget template;
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MapPreview selectedMapPreview;
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Map selectedMap;
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PlayingVideo playingVideo;
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@@ -161,16 +162,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void SelectMap(Map map)
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{
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selectedMap = map;
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selectedMapPreview = Game.ModData.MapCache[map.Uid];
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// Cache the rules on a background thread to avoid jank
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new Thread(selectedMapPreview.CacheRules).Start();
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var briefingVideo = selectedMapPreview.Map.Videos.Briefing;
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var briefingVideo = map.Videos.Briefing;
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var briefingVideoVisible = briefingVideo != null;
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var briefingVideoDisabled = !(briefingVideoVisible && Game.ModData.ModFiles.Exists(briefingVideo));
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var infoVideo = selectedMapPreview.Map.Videos.BackgroundInfo;
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var infoVideo = map.Videos.BackgroundInfo;
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var infoVideoVisible = infoVideo != null;
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var infoVideoDisabled = !(infoVideoVisible && Game.ModData.ModFiles.Exists(infoVideo));
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@@ -291,7 +293,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (selectedMapPreview.RuleStatus != MapRuleStatus.Cached)
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return;
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var gameStartVideo = selectedMapPreview.Map.Videos.GameStart;
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var gameStartVideo = selectedMap.Videos.GameStart;
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if (gameStartVideo != null && Game.ModData.ModFiles.Exists(gameStartVideo))
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{
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var fsPlayer = fullscreenVideoPlayer.Get<VqaPlayerWidget>("PLAYER");
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