fix color picker again
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@@ -73,12 +73,16 @@ namespace OpenRA.Graphics
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Timer.Time( "endFrame: {0}" );
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}
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public void RefreshPalette()
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{
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Game.world.WorldRenderer.palette.Update(
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Game.world.WorldActor.traits.WithInterface<IPaletteModifier>());
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}
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public void Tick()
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{
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cursorFrame += 0.5f;
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Game.world.WorldRenderer.palette.Update(
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Game.world.WorldActor.traits.WithInterface<IPaletteModifier>());
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RefreshPalette();
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}
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public float2 ViewToWorld(int2 loc)
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