diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 27bd4bd84a..7c1d7df01f 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -47,7 +47,7 @@ HELI: Cost: 1200 Tooltip: Name: Apache Longbow - Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks + Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: hpad, anyhq, ~techlevel.medium @@ -181,7 +181,7 @@ A10: Inherits: ^Plane Tooltip: Name: A10 Bomber - Description: Used to deliver Napalm strikes. + Description: Used to deliver air strikes. Valued: Cost: 2000 Plane: diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 378b70d722..8d2932bdd2 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -136,7 +136,7 @@ E6: Cost: 500 Tooltip: Name: Engineer - Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything + Description: Damages and captures enemy structures.\n Unarmed Buildable: BuildPaletteOrder: 30 Queue: Infantry.GDI, Infantry.Nod @@ -203,7 +203,7 @@ PVICE: Queue: Biolab BuildPaletteOrder: 40 Tooltip: - Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft + Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft ActorLostNotification: STEG: diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 4d92ad6cc0..9e94991645 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -125,7 +125,7 @@ NUK2: Cost: 800 Tooltip: Name: Advanced Power Plant - Description: Provides more power, cheaper than the \nstandard Power Plant + Description: Provides more power, cheaper than the\nstandard Power Plant ProvidesPrerequisite: Prerequisite: anypower Buildable: @@ -444,7 +444,7 @@ HQ: Cost: 1000 Tooltip: Name: Communications Center - Description: Provides radar & Air Strike support power. \nUnlocks higher-tech units & buildings. \nRequires power to operate. + Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate. ProvidesPrerequisite: Prerequisite: anyhq Buildable: @@ -530,7 +530,7 @@ EYE: Cost: 1800 Tooltip: Name: Advanced Communications Center - Description: Provides radar & Orbital Ion Cannon support power. \nUnlocks Mammoth Tank & Commando. \nRequires power to operate. + Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate. ProvidesPrerequisite: Prerequisite: anyhq Buildable: @@ -581,7 +581,7 @@ TMPL: Cost: 2000 Tooltip: Name: Temple of Nod - Description: Provides Nuclear Strike support power. \nUnlocks Stealth Tank, Chem. Warrior & Obelisk of Light. \nRequires power to operate. + Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate. ProvidesPrerequisite: Prerequisite: anyhq Buildable: @@ -607,7 +607,7 @@ TMPL: Cursor: nuke ChargeTime: 300 Description: Nuclear Strike - LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. + LongDesc: Launch a tactical nuclear warhead.\nApplies heavy damage over a large area. BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud @@ -720,7 +720,7 @@ OBLI: Value: 3120 Tooltip: Name: Obelisk of Light - Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft + Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Buildable: BuildPaletteOrder: 60 Prerequisites: tmpl, ~techlevel.high @@ -864,7 +864,7 @@ SBAG: Value: 0 Tooltip: Name: Sandbag Barrier - Description: Stops infantry & light vehicles. \nCan be crushed by tanks. + Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Buildable: BuildPaletteOrder: 20 Prerequisites: fact @@ -889,7 +889,7 @@ CYCL: Value: 0 Tooltip: Name: Chain Link Barrier - Description: Stops infantry & light vehicles. \nCan be crushed by tanks. + Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Buildable: BuildPaletteOrder: 20 Prerequisites: fact @@ -914,7 +914,7 @@ BRIK: Value: 0 Tooltip: Name: Concrete Barrier - Description: Stop units. + Description: Stops infantry and most tanks. Buildable: BuildPaletteOrder: 30 Prerequisites: vehicleproduction diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index a6aa0cdbfa..96345dcdbb 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -83,7 +83,7 @@ APC: Cost: 600 Tooltip: Name: APC - Description: Armed infantry transport. \nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry + Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle @@ -129,7 +129,7 @@ ARTY: Cost: 600 Tooltip: Name: Artillery - Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings + Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings Buildable: BuildPaletteOrder: 60 Prerequisites: anyhq, ~techlevel.medium @@ -164,7 +164,7 @@ FTNK: Cost: 600 Tooltip: Name: Flame Tank - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks + Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq, ~techlevel.medium @@ -199,7 +199,7 @@ BGGY: Cost: 300 Tooltip: Name: Nod Buggy - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks + Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: afld @@ -233,7 +233,7 @@ BIKE: Cost: 500 Tooltip: Name: Recon Bike - Description: Fast scout vehicle, armed with \nrockets. \nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry + Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld @@ -269,7 +269,7 @@ JEEP: Cost: 400 Tooltip: Name: Hum-Vee - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks + Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks Buildable: BuildPaletteOrder: 20 Prerequisites: weap @@ -374,7 +374,7 @@ HTNK: Cost: 1500 Tooltip: Name: Mammoth Tank - Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything + Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: eye, ~techlevel.high @@ -460,7 +460,7 @@ MLRS: Cost: 600 Tooltip: Name: Mobile S.A.M. - Description: Powerful anti-air unit. \nCannot attack Ground units. + Description: Powerful anti-air unit.\nCannot attack Ground units. Buildable: BuildPaletteOrder: 70 Prerequisites: anyhq, ~techlevel.medium @@ -502,7 +502,7 @@ STNK: Cost: 900 Tooltip: Name: Stealth Tank - Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. + Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl, ~techlevel.high