Reservable style fixes
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@@ -25,12 +25,13 @@ namespace OpenRA.Mods.Common.Traits
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void ITick.Tick(Actor self)
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{
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// Nothing to do.
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if (reservedFor == null)
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return; /* nothing to do */
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return;
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if (!Target.FromActor(reservedFor).IsValidFor(self))
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{
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/* Not likely to arrive now. */
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// Not likely to arrive now.
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reservedForAircraft.UnReserve();
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reservedFor = null;
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reservedForAircraft = null;
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@@ -64,28 +65,17 @@ namespace OpenRA.Mods.Common.Traits
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return res != null && res.reservedForAircraft != null && !res.reservedForAircraft.MayYieldReservation;
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}
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void INotifyActorDisposing.Disposing(Actor self)
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private void UnReserve()
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{
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if (reservedForAircraft != null)
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reservedForAircraft.UnReserve();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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if (reservedForAircraft != null)
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reservedForAircraft.UnReserve();
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}
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void INotifyActorDisposing.Disposing(Actor self) { UnReserve(); }
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void INotifySold.Selling(Actor self)
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{
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if (reservedForAircraft != null)
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reservedForAircraft.UnReserve();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UnReserve(); }
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void INotifySold.Sold(Actor self)
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{
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if (reservedForAircraft != null)
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reservedForAircraft.UnReserve();
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}
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void INotifySold.Selling(Actor self) { UnReserve(); }
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void INotifySold.Sold(Actor self) { UnReserve(); }
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}
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}
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