combat actually works

This commit is contained in:
Chris Forbes
2009-10-21 21:34:34 +13:00
parent 659c3669e7
commit 4382a10568
9 changed files with 81 additions and 30 deletions

View File

@@ -86,5 +86,8 @@ namespace OpenRa
public static float2 Max(float2 a, float2 b) { return new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
public static float2 Min(float2 a, float2 b) { return new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
public float LengthSquared { get { return X * X + Y * Y; } }
public float Length { get { return (float)Math.Sqrt(LengthSquared); } }
}
}

View File

@@ -78,5 +78,26 @@ namespace OpenRa.Game
return new RectangleF(loc.X, loc.Y, size.X, size.Y);
}
}
public void InflictDamage(Actor attacker, Bullet inflictor, int damage)
{
/* todo: auto-retaliate, etc */
/* todo: death sequence for infantry based on inflictor */
/* todo: start smoking if < conditionYellow and took damage, and not already smoking
if (Health <= 0) return; /* overkill! */
Health -= damage;
if (Health <= 0)
{
Health = 0;
if (attacker.Owner != null)
attacker.Owner.Kills++;
Game.world.AddFrameEndTask(w => w.Remove(this));
/* todo: explosion */
}
}
}
}

View File

@@ -59,6 +59,12 @@ namespace OpenRa.Game
{
Game.world.AddFrameEndTask(w => w.Remove(this));
Game.world.AddFrameEndTask(w => w.Add(new Explosion(Dest)));
var maxSpread = GetMaximumSpread();
var hitActors = Game.FindUnitsInCircle(Dest, GetMaximumSpread());
foreach (var victim in hitActors)
victim.InflictDamage(FiredBy, this, (int)GetDamageToInflict(victim));
}
}
@@ -70,5 +76,20 @@ namespace OpenRa.Game
Dest.ToFloat2(),
(float)t / TotalTime()) - 0.5f * anim.Image.size);
}
float GetMaximumSpread()
{
return (int)(Warhead.Spread * Math.Log(Weapon.Damage, 2));
}
float GetDamageToInflict(Actor target)
{
/* todo: some things can't be damaged AT ALL by certain weapons! */
var distance = (target.CenterLocation - Dest).Length;
var rawDamage = Weapon.Damage * (float)Math.Exp(-distance / Warhead.Spread);
var multiplier = Warhead.EffectivenessAgainst(target.unitInfo.Armor);
return rawDamage * multiplier;
}
}
}

View File

@@ -144,6 +144,12 @@ namespace OpenRa.Game
.Where(x => x.Bounds.IntersectsWith(rect));
}
public static IEnumerable<Actor> FindUnitsInCircle(float2 a, float r)
{
return FindUnits(a - new float2(r, r), a + new float2(r, r))
.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
}
public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
{
return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Mobile>());

View File

@@ -22,34 +22,34 @@ namespace OpenRa.Game.GameRules
if( fieldType == typeof( int ) )
return int.Parse( x );
else if( fieldType == typeof( float ) )
return float.Parse( x );
else if (fieldType == typeof(float))
return float.Parse(x.Replace("%","")) * (x.Contains( '%' ) ? 0.01f : 1f);
else if( fieldType == typeof( string ) )
else if (fieldType == typeof(string))
return x;//.ToLowerInvariant();
else if( fieldType.IsEnum )
return Enum.Parse( fieldType, x );
else if (fieldType.IsEnum)
return Enum.Parse(fieldType, x);
else if( fieldType == typeof( bool ) )
return ParseYesNo( x );
else if (fieldType == typeof(bool))
return ParseYesNo(x);
else if( fieldType.IsArray )
else if (fieldType.IsArray)
{
var parts = x.Split( new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
var ret = Array.CreateInstance( fieldType.GetElementType(), parts.Length );
for( int i = 0 ; i < parts.Length ; i++ )
ret.SetValue( GetValue( fieldType.GetElementType(), parts[ i ].Trim() ), i );
var ret = Array.CreateInstance(fieldType.GetElementType(), parts.Length);
for (int i = 0; i < parts.Length; i++)
ret.SetValue(GetValue(fieldType.GetElementType(), parts[i].Trim()), i);
return ret;
}
else if( fieldType == typeof( int2 ) )
else if (fieldType == typeof(int2))
{
var parts = x.Split( new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
return new int2( int.Parse( parts[ 0 ] ), int.Parse( parts[ 1 ] ) );
var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
return new int2(int.Parse(parts[0]), int.Parse(parts[1]));
}
else
throw new InvalidOperationException( "FieldLoader: don't know how to load field of type " + fieldType.ToString() );
throw new InvalidOperationException("FieldLoader: don't know how to load field of type " + fieldType.ToString());
}
static bool ParseYesNo( string p )

View File

@@ -7,17 +7,17 @@ using IjwFramework.Types;
namespace OpenRa.Game.GameRules
{
public enum ArmorType
{
none = 0,
wood = 1,
light = 2,
heavy = 3,
concrete = 4,
}
public class UnitInfo
{
public enum ArmorType
{
none = 0,
wood = 1,
light = 2,
heavy = 3,
concrete = 4,
}
public readonly string Name;
public readonly string Description = "";

View File

@@ -10,11 +10,13 @@ namespace OpenRa.Game.GameRules
class WarheadInfo
{
public readonly int Spread = 1;
public readonly string Verses = "100%,100%,100%,100%,100%";
public readonly float[] Verses = { 1, 1, 1, 1, 1 };
public readonly bool Wall = false;
public readonly bool Wood = false;
public readonly bool Ore = false;
public readonly int Explosion = 0;
public readonly int InfDeath = 0;
public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; }
}
}

View File

@@ -57,7 +57,7 @@ namespace OpenRa.Game
Game.world.Add( new Actor( "mcv", new int2( 5, 5 ), Game.players[ 3 ]) );
Game.world.Add( new Actor( "mcv", new int2( 7, 5 ), Game.players[ 2 ] ) );
Game.world.Add( new Actor( "mcv", new int2( 9, 5 ), Game.players[ 0 ] ) );
var jeep = new Actor( "jeep", new int2( 9, 7 ), Game.players[ 1 ] );
var jeep = new Actor( "jeep", new int2( 9, 15 ), Game.players[ 1 ] );
Game.world.Add( jeep );
var tank = new Actor( "3tnk", new int2( 12, 7 ), Game.players[ 1 ] );
Game.world.Add( tank );
@@ -77,10 +77,7 @@ namespace OpenRa.Game
while (Created && Visible)
{
Game.Tick();
// rude hack
Game.viewport.cursor = Game.controller.ChooseCursor();
Application.DoEvents();
}
}

View File

@@ -4,6 +4,7 @@ namespace OpenRa.Game
class Player
{
public int Palette;
public int Kills;
public string PlayerName;
public TechTree.TechTree TechTree = new OpenRa.TechTree.TechTree();