Start pruning unused sequences

This commit is contained in:
Paul Chote
2010-02-05 20:38:58 +13:00
parent 3ba2dae1dc
commit 43bd1f1ea3
3 changed files with 16 additions and 294 deletions

View File

@@ -11,6 +11,7 @@ Packages:
# mods/cnc/packages/general.mix
mods/cnc/packages/sounds.mix
mods/cnc/packages/tempicnh.mix
mods/cnc/packages/updatec.mix
~main.mix
redalert.mix
hires.mix

View File

@@ -1,50 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- advanced power plant -->
<!-- kennel -->
<unit name="kenn">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="kennmake" />
</unit>
<!-- radar dome -->
<unit name="dome">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="domemake" />
</unit>
<!-- allied tech center -->
<unit name="atek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="atekmake" />
<sequence name="active" start="0" length="*" src="sputdoor" />
</unit>
<!-- soviet tech center -->
<unit name="stek">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="stekmake" />
</unit>
<!-- sub pen -->
<unit name="spen">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="spenmake" />
</unit>
<!-- shipyard -->
<unit name="syrd">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="syrdmake" />
</unit>
<!-- allied gun turret -->
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32" />
<sequence name="recoil" start="32" length="32" />
@@ -64,20 +20,6 @@
<sequence name="damaged-idle" start="34" length="32" />
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- flame turret -->
<unit name="ftur">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="fturmake" />
</unit>
<!-- tesla coil -->
<unit name="tsla">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="10" length="1" />
<sequence name="make" start="0" length="13" src="tslamake" />
<sequence name="active" start="1" length="9" />
<sequence name="damaged-active" start="11" length="9" />
</unit>
<!-- pillbox -->
<unit name="pbox">
<sequence name="idle" start="0" />
@@ -90,36 +32,6 @@
<sequence name="damaged-idle" start="1" />
<sequence name="make" start="0" length="*" src="hboxmake" />
</unit>
<!-- gap generator -->
<unit name="gap">
<sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" />
<sequence name="make" start="0" length="*" src="gapmake" />
</unit>
<!-- iron curtain -->
<unit name="iron">
<sequence name="idle" start="0" length="1" />
<sequence name="active" start="0" length="11" />
<sequence name="damaged-idle" start="11" length="1" />
<sequence name="damaged-active" start="11" length="11" />
<sequence name="make" start="0" length="*" src="ironmake" />
</unit>
<!-- chronosphere -->
<unit name="pdox">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="29" length="1" />
<sequence name="active" start="0" length="29" />
<sequence name="damaged-active" start="29" length="29" />
<sequence name="make" start="0" length="*" src="pdoxmake" />
</unit>
<!-- nuclear missile silo -->
<unit name="mslo">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="8" length="1" />
<sequence name="make" start="0" length="15" src="mslomake" />
<sequence name="active" start="1" length="7" />
<sequence name="damaged-active" start="9" length="7" />
</unit>
<!-- truck -->
<unit name="truk">
<sequence name="idle" start="0" length="*" />
@@ -155,8 +67,6 @@
<unit name="arty">
<sequence name="idle" start="0" length="32" />
</unit>
<!-- jeep -->
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32" />
@@ -164,25 +74,6 @@
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" length="32" />
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" length="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" length="32" />
<sequence name="spinner" start="32" length="8" />
</unit>
<!-- submarine -->
<unit name="ss">
<sequence name="idle" start="0" length="16" />
</unit>
<!-- rifle infantry -->
<unit name="e1">
<sequence name="stand" start="0" length="8" />
@@ -237,6 +128,7 @@
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" />
@@ -283,13 +175,6 @@
<sequence name="heal" start="1" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="1" length="1" />
</cursor>
<cursor src="nopower">
<sequence name="powerdown-blocked" start="0" length="1" x="12" y="12" />
<sequence name="powerdown" start="1" length="3" x="12" y="12" />
</cursor>
<unit name="powerdown">
<sequence name="disabled" start="3" length="1" src="speed" />
</unit>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
@@ -373,40 +258,6 @@
<sequence name="idle" start="0" length="16" />
<sequence name="turret" start="0" length="32" src="mgun" />
</unit>
<unit name="medi">
<sequence name="stand" start="0" length="8" />
<sequence name="run-0" start="8" length="6" />
<sequence name="run-1" start="14" length="6" />
<sequence name="run-2" start="20" length="6" />
<sequence name="run-3" start="26" length="6" />
<sequence name="run-4" start="32" length="6" />
<sequence name="run-5" start="38" length="6" />
<sequence name="run-6" start="44" length="6" />
<sequence name="run-7" start="50" length="6" />
<sequence name="heal" start="56" length="58" />
<sequence name="standup-0" start="114" length="2" />
<sequence name="standup-1" start="116" length="2" />
<sequence name="standup-2" start="118" length="2" />
<sequence name="standup-3" start="120" length="2" />
<sequence name="standup-4" start="122" length="2" />
<sequence name="standup-5" start="124" length="2" />
<sequence name="standup-6" start="126" length="2" />
<sequence name="standup-7" start="128" length="2" />
<sequence name="die1" start="196" length="5" />
<sequence name="die2" start="201" length="8" />
<sequence name="die3" start="209" length="8" />
<sequence name="die4" start="217" length="12" />
<sequence name="die5" start="229" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="130" length="4" />
<sequence name="crawl-1" start="134" length="4" />
<sequence name="crawl-2" start="138" length="4" />
<sequence name="crawl-3" start="142" length="4" />
<sequence name="crawl-4" start="146" length="4" />
<sequence name="crawl-5" start="150" length="4" />
<sequence name="crawl-6" start="154" length="4" />
<sequence name="crawl-7" start="158" length="4" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
@@ -423,12 +274,7 @@
<sequence name="7" start="0" length="18" src="fball1" />
<sequence name="8" start="0" length="22" src="art-exp1" />
</unit>
<unit name="lst">
<sequence name="idle" start="0" length="1" />
<sequence name="open" start="1" length="4" />
<sequence name="unload" start="4" length="1" />
</unit>
<unit name="pips">
<unit name="pips">
<sequence name="groups" start="8" length="10" />
<sequence name="medic" start="20" length="1" />
<sequence name="ready" start="3" length="1" />
@@ -441,12 +287,6 @@
<sequence name="tag-fake" start="18" length="1" />
<sequence name="tag-primary" start="2" length="1" />
</unit>
<unit name="mig">
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="yak">
<sequence name="idle" start="0" length="16" />
</unit>
<unit name="heli">
<sequence name="idle" start="0" length="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
@@ -658,93 +498,6 @@
<unit name="missile">
<sequence name="idle" start="0" length="32" />
</unit>
<unit name="spy">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run-0" start="16" length="6" />
<sequence name="run-1" start="22" length="6" />
<sequence name="run-2" start="28" length="6" />
<sequence name="run-3" start="34" length="6" />
<sequence name="run-4" start="40" length="6" />
<sequence name="run-5" start="46" length="6" />
<sequence name="run-6" start="52" length="6" />
<sequence name="run-7" start="58" length="6" />
<sequence name="shoot-0" start="64" length="8" />
<sequence name="shoot-1" start="72" length="8" />
<sequence name="shoot-2" start="80" length="8" />
<sequence name="shoot-3" start="88" length="8" />
<sequence name="shoot-4" start="96" length="8" />
<sequence name="shoot-5" start="104" length="8" />
<sequence name="shoot-6" start="112" length="8" />
<sequence name="shoot-7" start="120" length="8" />
<sequence name="die1" start="288" length="8" />
<sequence name="die2" start="296" length="8" />
<sequence name="die3" start="304" length="8" />
<sequence name="die4" start="312" length="12" />
<sequence name="die5" start="324" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="144" length="4" />
<sequence name="crawl-1" start="148" length="4" />
<sequence name="crawl-2" start="152" length="4" />
<sequence name="crawl-3" start="156" length="4" />
<sequence name="crawl-4" start="160" length="4" />
<sequence name="crawl-5" start="164" length="4" />
<sequence name="crawl-6" start="168" length="4" />
<sequence name="crawl-7" start="172" length="4" />
<sequence name="prone-shoot-0" start="192" length="8" />
<sequence name="prone-shoot-1" start="200" length="8" />
<sequence name="prone-shoot-2" start="208" length="8" />
<sequence name="prone-shoot-3" start="216" length="8" />
<sequence name="prone-shoot-4" start="224" length="8" />
<sequence name="prone-shoot-5" start="232" length="8" />
<sequence name="prone-shoot-6" start="240" length="8" />
<sequence name="prone-shoot-7" start="248" length="8" />
</unit>
<unit name="litning">
<sequence name="bright" start="0" length="4" />
<sequence name="dim" start="4" length="4" />
</unit>
<unit name="e7">
<sequence name="stand" start="0" length="8" />
<sequence name="run-0" start="8" length="6" />
<sequence name="run-1" start="14" length="6" />
<sequence name="run-2" start="20" length="6" />
<sequence name="run-3" start="26" length="6" />
<sequence name="run-4" start="32" length="6" />
<sequence name="run-5" start="38" length="6" />
<sequence name="run-6" start="44" length="6" />
<sequence name="run-7" start="50" length="6" />
<sequence name="shoot-0" start="56" length="7" />
<sequence name="shoot-1" start="63" length="7" />
<sequence name="shoot-2" start="70" length="7" />
<sequence name="shoot-3" start="77" length="7" />
<sequence name="shoot-4" start="84" length="7" />
<sequence name="shoot-5" start="91" length="7" />
<sequence name="shoot-6" start="98" length="7" />
<sequence name="shoot-7" start="105" length="7" />
<sequence name="die1" start="262" length="8" />
<sequence name="die2" start="270" length="8" />
<sequence name="die3" start="278" length="8" />
<sequence name="die4" start="286" length="12" />
<sequence name="die5" start="298" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="128" length="4" />
<sequence name="crawl-1" start="132" length="4" />
<sequence name="crawl-2" start="136" length="4" />
<sequence name="crawl-3" start="140" length="4" />
<sequence name="crawl-4" start="144" length="4" />
<sequence name="crawl-5" start="148" length="4" />
<sequence name="crawl-6" start="152" length="4" />
<sequence name="crawl-7" start="156" length="4" />
<sequence name="prone-shoot-0" start="176" length="7" />
<sequence name="prone-shoot-1" start="183" length="7" />
<sequence name="prone-shoot-2" start="190" length="7" />
<sequence name="prone-shoot-3" start="197" length="7" />
<sequence name="prone-shoot-4" start="204" length="7" />
<sequence name="prone-shoot-5" start="211" length="7" />
<sequence name="prone-shoot-6" start="218" length="7" />
<sequence name="prone-shoot-7" start="225" length="7" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
@@ -787,34 +540,6 @@
<sequence name="prone-shoot-6" start="352" length="16" />
<sequence name="prone-shoot-7" start="368" length="16" />
</unit>
<unit name="fb1">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="thf">
<sequence name="stand" start="0" length="8" />
<sequence name="run-0" start="8" length="6" />
<sequence name="run-1" start="14" length="6" />
<sequence name="run-2" start="20" length="6" />
<sequence name="run-3" start="26" length="6" />
<sequence name="run-4" start="32" length="6" />
<sequence name="run-5" start="38" length="6" />
<sequence name="run-6" start="44" length="6" />
<sequence name="run-7" start="50" length="6" />
<sequence name="die1" start="139" length="8" />
<sequence name="die2" start="147" length="8" />
<sequence name="die3" start="155" length="8" />
<sequence name="die4" start="163" length="12" />
<sequence name="die5" start="175" length="18" />
<sequence name="die6" start="0" length="14" src="electro" />
<sequence name="crawl-0" start="72" length="4" />
<sequence name="crawl-1" start="76" length="4" />
<sequence name="crawl-2" start="80" length="4" />
<sequence name="crawl-3" start="84" length="4" />
<sequence name="crawl-4" start="88" length="4" />
<sequence name="crawl-5" start="92" length="4" />
<sequence name="crawl-6" start="96" length="4" />
<sequence name="crawl-7" start="100" length="4" />
</unit>
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
@@ -906,32 +631,23 @@
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="minp">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="minv">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="select">
<sequence name="repair" start="2" length="1" />
</unit>
<unit name="repair">
<sequence name="normal" start="0" length="1" />
<sequence name="pressed" start="1" length="1" />
<sequence name="disabled" start="2" length="1" />
<sequence name="normal" start="0" length="1" src="hrepair" />
<sequence name="pressed" start="1" length="1" src="hrepair" />
<sequence name="disabled" start="0" length="1" src="hrepair" />
</unit>
<unit name="sell">
<sequence name="normal" start="0" length="1" />
<sequence name="pressed" start="1" length="1" />
<sequence name="disabled" start="2" length="1" />
<sequence name="normal" start="0" length="1" src="hsell" />
<sequence name="pressed" start="1" length="1" src="hsell" />
<sequence name="disabled" start="0" length="1" src="hsell" />
</unit>
<unit name="tabs">
<sequence name="left-normal" start="0" length="1" />
<sequence name="left-pressed" start="1" length="1" />
</unit>
<unit name="sputnik">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="dd-crnr">
<sequence name="idle" start="0" length="4" />
<sequence name="top-left" start="0" length="1" />