Implement new production hotkeys. Fixes #3915, #4142, #4181.

This commit is contained in:
Paul Chote
2014-08-01 20:52:26 +12:00
parent 61b7e63e77
commit 43bd8a361e
7 changed files with 122 additions and 20 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var pm = palette.World.LocalPlayer.PlayerActor.Trait<PowerManager>();
var pr = palette.World.LocalPlayer.PlayerActor.Trait<PlayerResources>();
widget.IsVisible = () => palette.TooltipActor != null;
widget.IsVisible = () => palette.TooltipIcon != null;
var nameLabel = widget.Get<LabelWidget>("NAME");
var hotkeyLabel = widget.Get<LabelWidget>("HOTKEY");
var requiresLabel = widget.Get<LabelWidget>("REQUIRES");
@@ -44,29 +44,31 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var font = Game.Renderer.Fonts[nameLabel.Font];
var descFont = Game.Renderer.Fonts[descLabel.Font];
var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
string lastActor = null;
ActorInfo lastActor = null;
tooltipContainer.BeforeRender = () =>
{
var actor = palette.TooltipActor;
if (palette.TooltipIcon == null)
return;
var actor = palette.TooltipIcon.Actor;
if (actor == null || actor == lastActor)
return;
var info = mapRules.Actors[actor];
var tooltip = info.Traits.Get<TooltipInfo>();
var buildable = info.Traits.Get<BuildableInfo>();
var cost = info.Traits.Get<ValuedInfo>().Cost;
var pi = info.Traits.GetOrDefault<PowerInfo>();
var tooltip = actor.Traits.Get<TooltipInfo>();
var buildable = actor.Traits.Get<BuildableInfo>();
var cost = actor.Traits.Get<ValuedInfo>().Cost;
var pi = actor.Traits.GetOrDefault<PowerInfo>();
nameLabel.GetText = () => tooltip.Name;
var hotkey = palette.TooltipIcon.Hotkey;
var nameWidth = font.Measure(tooltip.Name).X;
var hotkeyText = "({0})".F(buildable.Hotkey.DisplayString());
var hotkeyWidth = buildable.Hotkey.IsValid() ? font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X : 0;
var hotkeyText = "({0})".F(hotkey.DisplayString());
var hotkeyWidth = hotkey.IsValid() ? font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X : 0;
hotkeyLabel.GetText = () => hotkeyText;
hotkeyLabel.Bounds.X = nameWidth + 2 * nameLabel.Bounds.X;
hotkeyLabel.Visible = buildable.Hotkey.IsValid();
hotkeyLabel.Visible = hotkey.IsValid();
var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a)).Where(s => !s.StartsWith("~"));
var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
@@ -81,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
powerIcon.IsVisible = () => power != 0;
var lowpower = pm.PowerState != PowerState.Normal;
var time = palette.CurrentQueue == null ? 0 : palette.CurrentQueue.GetBuildTime(actor)
var time = palette.CurrentQueue == null ? 0 : palette.CurrentQueue.GetBuildTime(actor.Name)
* (lowpower ? palette.CurrentQueue.Info.LowPowerSlowdown : 1);
var timeString = WidgetUtils.FormatTime(time);
timeLabel.GetText = () => timeString;

View File

@@ -305,6 +305,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
var globalTemplate = hotkeyList.Get("GLOBAL_TEMPLATE");
var unitTemplate = hotkeyList.Get("UNIT_TEMPLATE");
var productionTemplate = hotkeyList.Get("PRODUCTION_TEMPLATE");
hotkeyList.RemoveChildren();
// Game
@@ -376,6 +377,20 @@ namespace OpenRA.Mods.RA.Widgets.Logic
BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
}
// Production
{
var hotkeys = new Dictionary<string, string>();
for (var i = 1; i <= 24; i++)
hotkeys.Add("Production{0:D2}Key".F(i), "Slot {0}".F(i));
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
header.Get<LabelWidget>("LABEL").GetText = () => "Production Commands";
hotkeyList.AddChild(header);
foreach (var kv in hotkeys)
BindHotkeyPref(kv, ks, productionTemplate, hotkeyList);
}
// Developer
{
var hotkeys = new Dictionary<string, string>()

View File

@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA.Widgets
{
public class ProductionIcon
{
public ActorInfo Actor;
public string Name;
public Hotkey Hotkey;
public Sprite Sprite;
@@ -53,7 +54,7 @@ namespace OpenRA.Mods.RA.Widgets
public int IconCount { get; private set; }
public event Action<int, int> OnIconCountChanged = (a, b) => {};
public string TooltipActor { get; private set; }
public ProductionIcon TooltipIcon { get; private set; }
public readonly World World;
readonly OrderManager orderManager;
@@ -116,7 +117,7 @@ namespace OpenRA.Mods.RA.Widgets
.Select(i => i.Value).FirstOrDefault();
if (mi.Event == MouseInputEvent.Move)
TooltipActor = icon != null ? icon.Name : null;
TooltipIcon = icon;
if (icon == null)
return false;
@@ -218,6 +219,7 @@ namespace OpenRA.Mods.RA.Widgets
var oldIconCount = IconCount;
IconCount = 0;
var ks = Game.Settings.Keys;
var rb = RenderBounds;
foreach (var item in allBuildables)
{
@@ -229,8 +231,9 @@ namespace OpenRA.Mods.RA.Widgets
var pi = new ProductionIcon()
{
Actor = item,
Name = item.Name,
Hotkey = item.Traits.Get<BuildableInfo>().Hotkey,
Hotkey = ks.GetProductionHotkey(IconCount),
Sprite = icon.Image,
Pos = new float2(rect.Location),
Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(),