Implement new production hotkeys. Fixes #3915, #4142, #4181.

This commit is contained in:
Paul Chote
2014-08-01 20:52:26 +12:00
parent 61b7e63e77
commit 43bd8a361e
7 changed files with 122 additions and 20 deletions

View File

@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA.Widgets
{
public class ProductionIcon
{
public ActorInfo Actor;
public string Name;
public Hotkey Hotkey;
public Sprite Sprite;
@@ -53,7 +54,7 @@ namespace OpenRA.Mods.RA.Widgets
public int IconCount { get; private set; }
public event Action<int, int> OnIconCountChanged = (a, b) => {};
public string TooltipActor { get; private set; }
public ProductionIcon TooltipIcon { get; private set; }
public readonly World World;
readonly OrderManager orderManager;
@@ -116,7 +117,7 @@ namespace OpenRA.Mods.RA.Widgets
.Select(i => i.Value).FirstOrDefault();
if (mi.Event == MouseInputEvent.Move)
TooltipActor = icon != null ? icon.Name : null;
TooltipIcon = icon;
if (icon == null)
return false;
@@ -218,6 +219,7 @@ namespace OpenRA.Mods.RA.Widgets
var oldIconCount = IconCount;
IconCount = 0;
var ks = Game.Settings.Keys;
var rb = RenderBounds;
foreach (var item in allBuildables)
{
@@ -229,8 +231,9 @@ namespace OpenRA.Mods.RA.Widgets
var pi = new ProductionIcon()
{
Actor = item,
Name = item.Name,
Hotkey = item.Traits.Get<BuildableInfo>().Hotkey,
Hotkey = ks.GetProductionHotkey(IconCount),
Sprite = icon.Image,
Pos = new float2(rect.Location),
Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(),