From 43c05b4c94f28e4a96adad888660ca2edcece8c6 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 20 Apr 2014 10:16:29 -0700 Subject: [PATCH] Minor: adjusting tiberium storage in refinery/silo It seemed from playing noobs that lack of tiberium storage was an issue for them, because I saw them often building silos, often many of them, and they were usually full. Granted, an experienced player should spend that money faster, but I think it's reasonable to give them $2000 worth of storage in their refinery. It seems that how pips are displayed has changed from before, so someone set silos to have 10 pips instead of 12 so that it fits the reticle. That's fine. But maybe it would make sense to just change that to an even $2000 capacity also. --- mods/cnc/rules/structures.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index ef4a77290e..ce09728767 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -117,8 +117,8 @@ PROC: TickRate: 15 StoresOre: PipColor: Green - PipCount: 15 - Capacity: 1500 + PipCount: 10 + Capacity: 2000 Selectable: Bounds: 73,72 CustomSellValue: @@ -157,7 +157,7 @@ SILO: StoresOre: PipCount: 10 PipColor: Green - Capacity: 2400 + Capacity: 2000 Selectable: Bounds: 49,30 -RenderBuilding: