Don't complain about shadow frame length when there are none.
This commit is contained in:
committed by
reaperrr
parent
39b7db2703
commit
43cac2f051
@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
.F(sequence, animation, Start, Start + (Facings - 1) * Stride + Length - 1, frameCount - 1,
|
||||
info.Nodes[0].Location));
|
||||
|
||||
if (ShadowStart + (Facings - 1) * Stride + Length > frameCount)
|
||||
if (ShadowStart >= 0 && ShadowStart + (Facings - 1) * Stride + Length > frameCount)
|
||||
throw new InvalidOperationException(
|
||||
"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
|
||||
.F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1,
|
||||
|
||||
Reference in New Issue
Block a user