Don't complain about shadow frame length when there are none.
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committed by
reaperrr
parent
39b7db2703
commit
43cac2f051
@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Common.Graphics
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.F(sequence, animation, Start, Start + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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.F(sequence, animation, Start, Start + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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info.Nodes[0].Location));
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info.Nodes[0].Location));
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if (ShadowStart + (Facings - 1) * Stride + Length > frameCount)
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if (ShadowStart >= 0 && ShadowStart + (Facings - 1) * Stride + Length > frameCount)
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
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"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
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.F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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.F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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