From 43cfa5a7ba2364b7946991c5efb655c5790edc3a Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 21 Mar 2010 10:17:22 +1300 Subject: [PATCH] don't crash on surviving a crate explosion --- OpenRA.Game/Traits/World/CrateSpawner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Traits/World/CrateSpawner.cs b/OpenRA.Game/Traits/World/CrateSpawner.cs index bfd8089c5a..bae94f5ec8 100644 --- a/OpenRA.Game/Traits/World/CrateSpawner.cs +++ b/OpenRA.Game/Traits/World/CrateSpawner.cs @@ -71,7 +71,7 @@ namespace OpenRA.Traits if (self.World.IsCellBuildable(p, umt)) { self.World.AddFrameEndTask( - w => crates.Add(w.CreateActor("crate", p, self.Owner))); + w => crates.Add(w.CreateActor("crate", p, self.World.NeutralPlayer))); break; } }