support ProductionBar properly in cnc too

This commit is contained in:
Chris Forbes
2011-03-02 23:22:57 +13:00
parent 0bfcb4585c
commit 43dccb073d
2 changed files with 9 additions and 2 deletions

View File

@@ -26,12 +26,12 @@ namespace OpenRA.Mods.RA
public float GetValue()
{
var queue = self.TraitOrDefault<ProductionQueue>();
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
if (queue == null)
{
var produces = self.Trait<Production>().Info.Produces;
queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
.First(q => produces.Contains(q.Info.Type));
.FirstOrDefault(q => produces.Contains(q.Info.Type));
}
if (queue == null || queue.CurrentItem() == null)

View File

@@ -41,6 +41,7 @@ FACT:
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
BaseBuilding:
ProductionBar:
NUKE:
Inherits: ^Building
@@ -171,6 +172,8 @@ PYLE:
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
HAND:
Inherits: ^Building
Valued:
@@ -208,6 +211,7 @@ HAND:
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
AFLD:
Inherits: ^Building
@@ -248,6 +252,7 @@ AFLD:
ReadyAudio:
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
WEAP:
Inherits: ^Building
@@ -289,6 +294,7 @@ WEAP:
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
HQ:
RequiresPower:
@@ -415,6 +421,7 @@ HPAD:
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
EYE:
RequiresPower: