support ProductionBar properly in cnc too
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@@ -26,12 +26,12 @@ namespace OpenRA.Mods.RA
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public float GetValue()
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{
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var queue = self.TraitOrDefault<ProductionQueue>();
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var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
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if (queue == null)
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{
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var produces = self.Trait<Production>().Info.Produces;
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queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
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.First(q => produces.Contains(q.Info.Type));
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.FirstOrDefault(q => produces.Contains(q.Info.Type));
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}
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if (queue == null || queue.CurrentItem() == null)
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@@ -41,6 +41,7 @@ FACT:
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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BaseBuilding:
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ProductionBar:
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NUKE:
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Inherits: ^Building
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@@ -171,6 +172,8 @@ PYLE:
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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HAND:
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Inherits: ^Building
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Valued:
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@@ -208,6 +211,7 @@ HAND:
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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AFLD:
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Inherits: ^Building
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@@ -248,6 +252,7 @@ AFLD:
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ReadyAudio:
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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WEAP:
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Inherits: ^Building
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@@ -289,6 +294,7 @@ WEAP:
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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HQ:
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RequiresPower:
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@@ -415,6 +421,7 @@ HPAD:
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ReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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ProductionBar:
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EYE:
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RequiresPower:
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