diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index 9b0b450bf2..1e4d1e4657 100644 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -98,9 +98,7 @@ namespace OpenRA.Network } var player = world.FindPlayerByClient(client); - if (player != null && player.WinState == WinState.Lost) - Game.AddChatLine(client.Color, client.Name + " (Dead)", message); - else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null)) + if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null)) Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, message); else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver)) Game.AddChatLine(client.Color, "[Spectators] " + client.Name, message);