From 443bc63fa7b42a0682171f7d8dfc2c1a5205990f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 10 May 2015 14:35:21 +0100 Subject: [PATCH] Render terrain grid above actors, too. --- OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs index fafd8571d9..d6fe424846 100644 --- a/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/TerrainGeometryOverlay.cs @@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits [Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")] public class TerrainGeometryOverlayInfo : TraitInfo { } - public class TerrainGeometryOverlay : IRenderOverlay, IWorldLoaded, IChatCommand + public class TerrainGeometryOverlay : IPostRender, IWorldLoaded, IChatCommand { const string CommandName = "terrainoverlay"; const string CommandDesc = "Toggles the terrain geometry overlay"; @@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits Enabled ^= true; } - public void Render(WorldRenderer wr) + public void RenderAfterWorld(WorldRenderer wr, Actor self) { if (!Enabled) return;