unify handling of order expose + issue for plane/heli; was identical
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -11,9 +11,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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{
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@@ -76,7 +78,7 @@ namespace OpenRA.Mods.RA.Air
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public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
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}
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public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled
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public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled, IIssueOrder, IOrderVoice
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{
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public IDisposable reservation;
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@@ -183,5 +185,51 @@ namespace OpenRA.Mods.RA.Air
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if (Info.RepairBuildings.Contains(name))
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self.QueueActivity(new Repair(a));
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new EnterOrderTargeter<Building>("Enter", 5, false, true,
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target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
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yield return new AircraftMoveOrderTargeter();
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Enter")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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if (order.OrderID == "Move")
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return new Order(order.OrderID, self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
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}
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}
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class AircraftMoveOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "Move"; } }
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public int OrderPriority { get { return 4; } }
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public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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return false;
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}
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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IsQueued = forceQueued;
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cursor = self.World.Map.IsInMap(location) ? "move" : "move-blocked";
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return true;
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}
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public bool IsQueued { get; protected set; }
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}
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}
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