From 4480f49e0f33ca7856ec059c86cb4a1d338140e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 6 Aug 2016 14:45:02 +0200 Subject: [PATCH] Add ChangesTerrain. --- OpenRA.Mods.Common/OpenRA.Mods.Common.csproj | 1 + OpenRA.Mods.Common/Traits/ChangesTerrain.cs | 50 ++++++++++++++++++++ 2 files changed, 51 insertions(+) create mode 100644 OpenRA.Mods.Common/Traits/ChangesTerrain.cs diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index 386970d921..c2cd6d473c 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -291,6 +291,7 @@ + diff --git a/OpenRA.Mods.Common/Traits/ChangesTerrain.cs b/OpenRA.Mods.Common/Traits/ChangesTerrain.cs new file mode 100644 index 0000000000..7c82d7740c --- /dev/null +++ b/OpenRA.Mods.Common/Traits/ChangesTerrain.cs @@ -0,0 +1,50 @@ +#region Copyright & License Information +/* + * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using OpenRA.Traits; + +namespace OpenRA.Mods.Common.Traits +{ + [Desc("Modifies the terrain type underneath the actors location.")] + class ChangesTerrainInfo : ITraitInfo, Requires + { + [FieldLoader.Require] public readonly string TerrainType = null; + + public object Create(ActorInitializer init) { return new ChangesTerrain(this); } + } + + class ChangesTerrain : INotifyAddedToWorld, INotifyRemovedFromWorld + { + readonly ChangesTerrainInfo info; + byte previousTerrain; + + public ChangesTerrain(ChangesTerrainInfo info) + { + this.info = info; + } + + void INotifyAddedToWorld.AddedToWorld(Actor self) + { + var cell = self.Location; + var map = self.World.Map; + var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType); + previousTerrain = map.CustomTerrain[cell]; + map.CustomTerrain[cell] = terrain; + } + + void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) + { + var cell = self.Location; + var map = self.World.Map; + map.CustomTerrain[cell] = previousTerrain; + } + } +}