Make Aircraft actually pausable/disableable
This commit makes aircraft - ignore any aircraft-specific orders while disabled - show blocked move cursor while paused - set speeds to zero while paused or disabled
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@@ -117,6 +117,13 @@ namespace OpenRA.Mods.Common.Activities
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Cancel(self);
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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var isLanded = dat <= aircraft.LandAltitude;
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// HACK: Prevent paused (for example, EMP'd) aircraft from taking off.
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// This is necessary until the TODOs in the IsCanceling block below are adressed.
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if (isLanded && aircraft.IsTraitPaused)
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return false;
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if (IsCanceling)
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{
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// We must return the actor to a sensible height before continuing.
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@@ -128,7 +135,7 @@ namespace OpenRA.Mods.Common.Activities
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var skipHeightAdjustment = landWhenIdle && self.CurrentActivity.IsCanceling && self.CurrentActivity.NextActivity == null;
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if (aircraft.Info.CanHover && !skipHeightAdjustment && dat != aircraft.Info.CruiseAltitude)
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{
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if (dat <= aircraft.LandAltitude)
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if (isLanded)
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QueueChild(new TakeOff(self));
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else
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VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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@@ -138,7 +145,7 @@ namespace OpenRA.Mods.Common.Activities
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return true;
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}
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else if (dat <= aircraft.LandAltitude)
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else if (isLanded)
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{
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QueueChild(new TakeOff(self));
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return false;
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@@ -213,7 +213,7 @@ namespace OpenRA.Mods.Common.Traits
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public WPos CenterPosition { get; private set; }
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public CPos TopLeft { get { return self.World.Map.CellContaining(CenterPosition); } }
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public int TurnSpeed { get { return Info.TurnSpeed; } }
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public int TurnSpeed { get { return !IsTraitDisabled && !IsTraitPaused ? Info.TurnSpeed : 0; } }
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public Actor ReservedActor { get; private set; }
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public bool MayYieldReservation { get; private set; }
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public bool ForceLanding { get; private set; }
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@@ -548,7 +548,7 @@ namespace OpenRA.Mods.Common.Traits
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public int MovementSpeed
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{
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get { return Util.ApplyPercentageModifiers(Info.Speed, speedModifiers); }
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get { return !IsTraitDisabled && !IsTraitPaused ? Util.ApplyPercentageModifiers(Info.Speed, speedModifiers) : 0; }
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}
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public Pair<CPos, SubCell>[] OccupiedCells()
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@@ -953,7 +953,8 @@ namespace OpenRA.Mods.Common.Traits
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "Enter" || order.OrderID == "Move" || order.OrderID == "Land" || order.OrderID == "ForceEnter")
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if (!IsTraitDisabled &&
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(order.OrderID == "Enter" || order.OrderID == "Move" || order.OrderID == "Land" || order.OrderID == "ForceEnter"))
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return new Order(order.OrderID, self, target, queued);
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return null;
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@@ -961,7 +962,7 @@ namespace OpenRA.Mods.Common.Traits
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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if (rearmable == null || !rearmable.Info.RearmActors.Any())
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if (IsTraitDisabled || rearmable == null || !rearmable.Info.RearmActors.Any())
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return null;
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return new Order("ReturnToBase", self, queued);
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@@ -971,6 +972,9 @@ namespace OpenRA.Mods.Common.Traits
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (IsTraitDisabled)
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return null;
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switch (order.OrderString)
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{
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case "Land":
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@@ -996,6 +1000,9 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (IsTraitDisabled)
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return;
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var orderString = order.OrderString;
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if (orderString == "Move")
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{
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@@ -1085,6 +1092,9 @@ namespace OpenRA.Mods.Common.Traits
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void Nudge(Actor self)
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{
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if (IsTraitDisabled || IsTraitPaused || requireForceMove)
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return;
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// Disable nudging if the aircraft is outside the map
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if (!self.World.Map.Contains(self.Location))
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return;
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@@ -1204,15 +1214,12 @@ namespace OpenRA.Mods.Common.Traits
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OrderID = "Land";
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}
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var explored = self.Owner.Shroud.IsExplored(location);
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cursor = self.World.Map.Contains(location) ?
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(self.World.Map.GetTerrainInfo(location).CustomCursor ?? "move") :
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"move-blocked";
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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if (!explored && !aircraft.Info.MoveIntoShroud)
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cursor = "move-blocked";
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var explored = self.Owner.Shroud.IsExplored(location);
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cursor = !aircraft.IsTraitPaused && (explored || aircraft.Info.MoveIntoShroud) && self.World.Map.Contains(location) ?
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(self.World.Map.GetTerrainInfo(location).CustomCursor ?? "move") :
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"move-blocked";
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return true;
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}
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