Fix variable naming in Locomotor.

This commit is contained in:
Paul Chote
2020-03-06 18:11:37 +00:00
committed by abcdefg30
parent 0d0e7eb179
commit 44a7422375

View File

@@ -336,14 +336,14 @@ namespace OpenRA.Mods.Common.Traits
return world.ActorMap.FreeSubCell(cell, preferredSubCell); return world.ActorMap.FreeSubCell(cell, preferredSubCell);
} }
bool IsBlockedBy(Actor self, Actor otherActor, Actor ignoreActor, BlockedByActor check, CellFlag cellFlag) bool IsBlockedBy(Actor actor, Actor otherActor, Actor ignoreActor, BlockedByActor check, CellFlag cellFlag)
{ {
if (otherActor == ignoreActor) if (otherActor == ignoreActor)
return false; return false;
// If the check allows: We are not blocked by units that we can force to move out of the way. // If the check allows: We are not blocked by units that we can force to move out of the way.
if (check <= BlockedByActor.Immovable && cellFlag.HasCellFlag(CellFlag.HasMovableActor) && if (check <= BlockedByActor.Immovable && cellFlag.HasCellFlag(CellFlag.HasMovableActor) &&
self.Owner.Stances[otherActor.Owner] == Stance.Ally) actor.Owner.Stances[otherActor.Owner] == Stance.Ally)
{ {
var mobile = otherActor.TraitOrDefault<Mobile>(); var mobile = otherActor.TraitOrDefault<Mobile>();
if (mobile != null && !mobile.IsTraitDisabled && !mobile.IsTraitPaused && !mobile.IsImmovable) if (mobile != null && !mobile.IsTraitDisabled && !mobile.IsTraitPaused && !mobile.IsImmovable)
@@ -352,14 +352,14 @@ namespace OpenRA.Mods.Common.Traits
// If the check allows: we are not blocked by moving units. // If the check allows: we are not blocked by moving units.
if (check <= BlockedByActor.Stationary && cellFlag.HasCellFlag(CellFlag.HasMovingActor) && if (check <= BlockedByActor.Stationary && cellFlag.HasCellFlag(CellFlag.HasMovingActor) &&
IsMoving(self, otherActor)) IsMoving(actor, otherActor))
return false; return false;
if (cellFlag.HasCellFlag(CellFlag.HasTemporaryBlocker)) if (cellFlag.HasCellFlag(CellFlag.HasTemporaryBlocker))
{ {
// If there is a temporary blocker in our path, but we can remove it, we are not blocked. // If there is a temporary blocker in our path, but we can remove it, we are not blocked.
var temporaryBlocker = otherActor.TraitOrDefault<ITemporaryBlocker>(); var temporaryBlocker = otherActor.TraitOrDefault<ITemporaryBlocker>();
if (temporaryBlocker != null && temporaryBlocker.CanRemoveBlockage(otherActor, self)) if (temporaryBlocker != null && temporaryBlocker.CanRemoveBlockage(otherActor, actor))
return false; return false;
} }
@@ -371,7 +371,7 @@ namespace OpenRA.Mods.Common.Traits
// PERF: Avoid LINQ. // PERF: Avoid LINQ.
var crushables = otherActor.TraitsImplementing<ICrushable>(); var crushables = otherActor.TraitsImplementing<ICrushable>();
foreach (var crushable in crushables) foreach (var crushable in crushables)
if (crushable.CrushableBy(otherActor, self, Info.Crushes)) if (crushable.CrushableBy(otherActor, actor, Info.Crushes))
return false; return false;
return true; return true;