Add an editor overlay for unbuildable terrain.

This commit is contained in:
Matthias Mailänder
2020-09-27 14:58:21 +02:00
committed by abcdefg30
parent 3980e4fa90
commit 44b2dda585
8 changed files with 150 additions and 0 deletions

View File

@@ -35,6 +35,19 @@ namespace OpenRA.Mods.Common.Widgets.Logic
gridButton.IsHighlighted = () => terrainGeometryTrait.Enabled;
}
var lockButton = widget.GetOrNull<ButtonWidget>("BUILDABLE_BUTTON");
if (lockButton != null)
{
var buildableTerrainTrait = world.WorldActor.TraitOrDefault<BuildableTerrainOverlay>();
if (buildableTerrainTrait != null)
{
lockButton.OnClick = () => buildableTerrainTrait.Enabled ^= true;
lockButton.IsHighlighted = () => buildableTerrainTrait.Enabled;
}
else
lockButton.Disabled = true;
}
var copypasteButton = widget.GetOrNull<ButtonWidget>("COPYPASTE_BUTTON");
if (copypasteButton != null)
{