Add an editor overlay for unbuildable terrain.
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committed by
abcdefg30
parent
3980e4fa90
commit
44b2dda585
@@ -584,6 +584,17 @@ Container@EDITOR_WORLD_ROOT:
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Height: 25
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Text: History
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Font: Bold
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Button@BUILDABLE_BUTTON:
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X: WINDOW_RIGHT - 1020
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Y: 5
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Width: 100
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Height: 25
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Text: Buildable
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Font: Bold
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Key: f2
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TooltipTemplate: BUTTON_TOOLTIP
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TooltipText: Toggle unbuildable cells
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TooltipContainer: TOOLTIP_CONTAINER
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Button@UNDO_BUTTON:
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X: WINDOW_RIGHT - 910
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Y: 5
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@@ -278,3 +278,5 @@ EditorWorld:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Clear, Road
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@@ -610,6 +610,16 @@ Container@EDITOR_WORLD_ROOT:
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TooltipTemplate: BUTTON_TOOLTIP
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TooltipText: Redo last step
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TooltipContainer: TOOLTIP_CONTAINER
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Button@BUILDABLE_BUTTON:
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X: 700
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Width: 90
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Height: 25
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Text: Buildable
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Font: Bold
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Key: f2
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TooltipTemplate: BUTTON_TOOLTIP
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TooltipText: Toggle unbuildable cells
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TooltipContainer: TOOLTIP_CONTAINER
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Label@COORDINATE_LABEL:
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X: 835
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Width: 50
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@@ -255,3 +255,5 @@ EditorWorld:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Rock, Concrete
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@@ -305,3 +305,5 @@ EditorWorld:
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EditorSelectionLayer:
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Clear, Road
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@@ -412,3 +412,7 @@ EditorWorld:
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FootprintAlpha: 0.7
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LoadWidgetAtGameStart:
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EditorActionManager:
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BuildableTerrainOverlay:
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AllowedTerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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Palette: ra
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Alpha: 0.35
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