support reversed remapping for d2k
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@@ -19,12 +19,6 @@ namespace OpenRA.FileFormats
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{
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Dictionary<int, Color> remapColors;
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static int[] GetRemapRamp(int[] Ramp)
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{
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var RemapRamp = Ramp.Select(r => r - Ramp[0]).ToArray();
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return RemapRamp;
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}
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public static int GetRemapIndex(int[] Ramp, int i)
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{
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return Ramp[i];
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@@ -33,10 +27,17 @@ namespace OpenRA.FileFormats
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public PlayerColorRemap(int[] Ramp, ColorRamp c)
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{
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var c1 = c.GetColor(0);
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var c2 = c.GetColor(1); /* temptemp: this can be expressed better */
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var c2 = c.GetColor(1); // temptemp: this can be expressed better
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var baseIndex = Ramp[0];
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var RemapRamp = GetRemapRamp(Ramp);
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var RemapRamp = Ramp.Select(r => r - Ramp[0]).ToArray();
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if (Ramp[0] > Ramp[15]) // reversed remapping
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{
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baseIndex = Ramp[15];
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for (int i=15; i>0; i--)
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RemapRamp = Ramp.Select(r => r - Ramp[15]).ToArray();
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}
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remapColors = RemapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
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.ToDictionary(u => u.First, u => u.Second);
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@@ -20,7 +20,7 @@
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# rework chrome UI, dialoges, tabs
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# add sonic tank weapon (currently uses tesla)
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# starport prices should vary
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# black spots on buildings should be fading team colors
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# some transparent tiles (see Atreides Hightech Factory) should be white
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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@@ -53,7 +53,7 @@ Player:
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SquadSize: 10
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PlayerColorPalette:
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BasePalette: d2k
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RemapIndex: 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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BaseAttackNotifier:
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HarvesterAttackNotifier:
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