Remove TileSetData and separate TileSet from Sequences
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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{
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var ts = Game.modData.Manifest.TileSize;
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var data = Exts.MakeArray<byte>(ts.Width * ts.Height, _ => (byte)info.ShroudColor);
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var s = map.Rules.TileSets[map.Tileset].Data.SpriteLoader.SheetBuilder.Add(data, ts);
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var s = map.SequenceProvider.SpriteLoader.SheetBuilder.Add(data, ts);
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unexploredTile = new Sprite(s.sheet, s.bounds, s.offset, s.channel, info.ShroudBlend);
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}
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else
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