Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.

This commit is contained in:
Paul Chote
2011-06-24 22:33:54 +12:00
parent 3b55b92573
commit 44c86928ec
5 changed files with 64 additions and 9 deletions

View File

@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA.Air
if (!target.IsValid) return NextActivity;
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
var reloads = self.TraitOrDefault<Reloads>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo() && reloads == null)
return Util.SequenceActivities( new HeliReturn(), NextActivity );
var aircraft = self.Trait<Aircraft>();

View File

@@ -348,6 +348,7 @@
<Compile Include="InvisibleToEnemy.cs" />
<Compile Include="ParachuteAttachment.cs" />
<Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Reloads.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

47
OpenRA.Mods.RA/Reloads.cs Normal file
View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ReloadsInfo : ITraitInfo, Requires<LimitedAmmoInfo>
{
public readonly int Count = 0;
public readonly int Period = 50;
public object Create(ActorInitializer init) { return new Reloads(init.self, this); }
}
public class Reloads : ITick
{
[Sync]
int remainingTicks;
ReloadsInfo Info;
LimitedAmmo la;
public Reloads(Actor self, ReloadsInfo info)
{
Info = info;
remainingTicks = info.Period;
la = self.Trait<LimitedAmmo>();
}
public void Tick(Actor self)
{
if (--remainingTicks == 0)
{
remainingTicks = Info.Period;
for (var i = 0; i < Info.Count; i++)
la.GiveAmmo();
}
}
}
}