Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
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47
OpenRA.Mods.RA/Reloads.cs
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47
OpenRA.Mods.RA/Reloads.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ReloadsInfo : ITraitInfo, Requires<LimitedAmmoInfo>
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{
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public readonly int Count = 0;
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public readonly int Period = 50;
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public object Create(ActorInitializer init) { return new Reloads(init.self, this); }
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}
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public class Reloads : ITick
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{
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[Sync]
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int remainingTicks;
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ReloadsInfo Info;
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LimitedAmmo la;
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public Reloads(Actor self, ReloadsInfo info)
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{
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Info = info;
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remainingTicks = info.Period;
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la = self.Trait<LimitedAmmo>();
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}
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public void Tick(Actor self)
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{
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if (--remainingTicks == 0)
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{
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remainingTicks = Info.Period;
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for (var i = 0; i < Info.Count; i++)
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la.GiveAmmo();
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}
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}
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}
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}
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