Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
This commit is contained in:
@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA.Air
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if (!target.IsValid) return NextActivity;
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if (!target.IsValid) return NextActivity;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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var reloads = self.TraitOrDefault<Reloads>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo() && reloads == null)
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return Util.SequenceActivities( new HeliReturn(), NextActivity );
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return Util.SequenceActivities( new HeliReturn(), NextActivity );
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var aircraft = self.Trait<Aircraft>();
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var aircraft = self.Trait<Aircraft>();
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@@ -348,6 +348,7 @@
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<Compile Include="InvisibleToEnemy.cs" />
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<Compile Include="InvisibleToEnemy.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Reloads.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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47
OpenRA.Mods.RA/Reloads.cs
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47
OpenRA.Mods.RA/Reloads.cs
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@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ReloadsInfo : ITraitInfo, Requires<LimitedAmmoInfo>
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{
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public readonly int Count = 0;
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public readonly int Period = 50;
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public object Create(ActorInitializer init) { return new Reloads(init.self, this); }
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}
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public class Reloads : ITick
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{
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[Sync]
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int remainingTicks;
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ReloadsInfo Info;
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LimitedAmmo la;
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public Reloads(Actor self, ReloadsInfo info)
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{
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Info = info;
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remainingTicks = info.Period;
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la = self.Trait<LimitedAmmo>();
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}
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public void Tick(Actor self)
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{
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if (--remainingTicks == 0)
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{
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remainingTicks = Info.Period;
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for (var i = 0; i < Info.Count; i++)
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la.GiveAmmo();
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}
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}
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}
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}
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@@ -93,11 +93,16 @@ ORCA:
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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AttackHeli:
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AttackHeli:
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PrimaryWeapon: Rockets.Orca
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PrimaryWeapon: OrcaMissiles
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: 0,-10,0,5
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PrimaryOffset: -5,0,0,2
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PrimaryLocalOffset: -4,0,0,4,0,0
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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Ammo: 10
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PipCount: 5
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Reloads:
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Count: 2
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Period: 75
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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FallsToEarth:
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FallsToEarth:
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@@ -221,10 +221,11 @@ Rockets.Bike:
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SmudgeType: Crater
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SmudgeType: Crater
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Damage: 30
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Damage: 30
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Rockets.Orca:
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OrcaMissiles:
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ROF: 300
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ROF: 10
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Burst: 2
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BurstDelay: 0
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Range: 5
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Range: 5
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Burst: 4
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Report: BAZOOK1
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Report: BAZOOK1
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Projectile: Missile
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Projectile: Missile
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@@ -249,7 +250,7 @@ Rockets.Orca:
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Explosion: 4
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Explosion: 4
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ImpactSound: xplos
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ImpactSound: xplos
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SmudgeType: Crater
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SmudgeType: Crater
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Damage: 30
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Damage: 20
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Flamethrower:
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Flamethrower:
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ROF: 50
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ROF: 50
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