StyleCop clean OpenRA.Game
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@@ -18,108 +18,31 @@ namespace OpenRA.Support
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{
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public static class PerfHistory
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{
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static readonly Color[] colors = { Color.Red, Color.Green,
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static readonly Color[] Colors = { Color.Red, Color.Green,
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Color.Orange, Color.Yellow,
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Color.Fuchsia, Color.Lime,
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Color.LightBlue, Color.Blue,
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Color.White, Color.Teal };
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static int nextColor;
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public static Cache<string, PerfItem> items = new Cache<string, PerfItem>(
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public static Cache<string, PerfItem> Items = new Cache<string, PerfItem>(
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s =>
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{
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var x = new PerfItem(s, colors[nextColor++]);
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if (nextColor >= colors.Length) nextColor = 0;
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var x = new PerfItem(s, Colors[nextColor++]);
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if (nextColor >= Colors.Length) nextColor = 0;
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return x;
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});
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public static void Increment(string item, double x)
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{
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items[item].val += x;
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Items[item].Val += x;
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}
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public static void Tick()
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{
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foreach (var item in items.Values)
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if (item.hasNormalTick)
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foreach (var item in Items.Values)
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if (item.HasNormalTick)
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item.Tick();
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}
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}
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public class PerfItem
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{
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public readonly Color c;
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public readonly string Name;
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public double[] samples = new double[100];
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public double val = 0.0;
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int head = 1, tail = 0;
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public bool hasNormalTick = true;
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public PerfItem(string name, Color c)
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{
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Name = name;
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this.c = c;
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}
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public void Tick()
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{
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samples[head++] = val;
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if (head == samples.Length) head = 0;
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if (head == tail && ++tail == samples.Length) tail = 0;
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val = 0.0;
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}
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public IEnumerable<double> Samples()
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{
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var n = head;
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while (n != tail)
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{
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--n;
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if (n < 0) n = samples.Length - 1;
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yield return samples[n];
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}
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}
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public double Average(int count)
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{
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var i = 0;
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var n = head;
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double sum = 0;
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while (i < count && n != tail)
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{
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if (--n < 0) n = samples.Length - 1;
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sum += samples[n];
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i++;
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}
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return sum / i;
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}
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public double LastValue
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{
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get
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{
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var n = head;
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if (--n < 0) n = samples.Length - 1;
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return samples[n];
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}
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}
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}
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public struct PerfSample : IDisposable
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{
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readonly string item;
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readonly long ticks;
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public PerfSample(string item)
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{
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this.item = item;
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ticks = Stopwatch.GetTimestamp();
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}
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public void Dispose()
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{
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PerfHistory.Increment(item, 1000.0 * Math.Max(0, Stopwatch.GetTimestamp() - ticks) / Stopwatch.Frequency);
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}
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}
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}
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}
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