StyleCop clean OpenRA.Game

This commit is contained in:
Matthias Mailänder
2015-01-02 15:11:36 +01:00
parent 9dd607c846
commit 44cd174a8d
61 changed files with 628 additions and 581 deletions

0
OpenRA.Game/Traits/BodyOrientation.cs Executable file → Normal file
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@@ -20,13 +20,13 @@ namespace OpenRA.Traits
public class CreatesShroud : ITick, ISync
{
CreatesShroudInfo Info;
CreatesShroudInfo info;
[Sync] CPos cachedLocation;
[Sync] bool cachedDisabled;
public CreatesShroud(CreatesShroudInfo info)
{
Info = info;
this.info = info;
}
public void Tick(Actor self)
@@ -43,6 +43,6 @@ namespace OpenRA.Traits
}
}
public WRange Range { get { return cachedDisabled ? WRange.Zero : Info.Range; } }
public WRange Range { get { return cachedDisabled ? WRange.Zero : info.Range; } }
}
}

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@@ -24,12 +24,12 @@ namespace OpenRA.Traits
public class DrawLineToTarget : IPostRenderSelection, INotifySelected, INotifyBecomingIdle
{
Actor self;
DrawLineToTargetInfo Info;
DrawLineToTargetInfo info;
List<Target> targets;
Color c;
int lifetime;
public DrawLineToTarget(Actor self, DrawLineToTargetInfo info) { this.self = self; this.Info = info; }
public DrawLineToTarget(Actor self, DrawLineToTargetInfo info) { this.self = self; this.info = info; }
public void SetTarget(Actor self, Target target, Color c, bool display)
{
@@ -37,7 +37,7 @@ namespace OpenRA.Traits
this.c = c;
if (display)
lifetime = Info.Ticks;
lifetime = info.Ticks;
}
public void SetTargets(Actor self, List<Target> targets, Color c, bool display)
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
this.c = c;
if (display)
lifetime = Info.Ticks;
lifetime = info.Ticks;
}
public void Selected(Actor a)
@@ -55,7 +55,7 @@ namespace OpenRA.Traits
return;
// Reset the order line timeout.
lifetime = Info.Ticks;
lifetime = info.Ticks;
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)

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@@ -171,7 +171,7 @@ namespace OpenRA.Traits
public class HealthInit : IActorInit<float>
{
[FieldFromYamlKey] public readonly float value = 1f;
[FieldFromYamlKey] readonly float value = 1f;
public HealthInit() { }
public HealthInit(float init) { value = init; }
public float Value(World world) { return value; }

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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
public class DeveloperMode : IResolveOrder, ISync
{
DeveloperModeInfo Info;
DeveloperModeInfo info;
[Sync] public bool FastCharge;
[Sync] public bool AllTech;
[Sync] public bool FastBuild;
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
public DeveloperMode(DeveloperModeInfo info)
{
Info = info;
this.info = info;
FastBuild = info.FastBuild;
FastCharge = info.FastCharge;
DisableShroud = info.DisableShroud;
@@ -85,7 +85,7 @@ namespace OpenRA.Traits
case "DevGiveCash":
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : Info.Cash;
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().GiveCash(amount);
break;
}
@@ -94,7 +94,7 @@ namespace OpenRA.Traits
{
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
{
for (var i = 0; i < Info.ResourceGrowth; i++)
for (var i = 0; i < info.ResourceGrowth; i++)
a.Trait.Seed(a.Actor);
}

0
OpenRA.Game/Traits/Player/FrozenActorLayer.cs Executable file → Normal file
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@@ -19,21 +19,21 @@ namespace OpenRA.Traits
{
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "highlight";
public object Create(ActorInitializer init) { return new PlayerHighlightPalette(init.self.Owner, this); }
}
public class PlayerHighlightPalette : ILoadsPalettes
{
readonly Player owner;
readonly PlayerHighlightPaletteInfo info;
public PlayerHighlightPalette(Player owner, PlayerHighlightPaletteInfo info)
{
this.owner = owner;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();

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@@ -24,17 +24,17 @@ namespace OpenRA.Traits
public class PlayerResources : ITick, ISync
{
const float displayCashFracPerFrame = .07f;
const int displayCashDeltaPerFrame = 37;
readonly Player Owner;
int AdviceInterval;
const float DisplayCashFracPerFrame = .07f;
const int DisplayCashDeltaPerFrame = 37;
readonly Player owner;
int adviceInterval;
public PlayerResources(Actor self, PlayerResourcesInfo info)
{
Owner = self.Owner;
owner = self.Owner;
Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
AdviceInterval = info.AdviceInterval;
adviceInterval = info.AdviceInterval;
}
[Sync] public int Cash;
@@ -108,7 +108,7 @@ namespace OpenRA.Traits
nextCashTickTime--;
ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
.Where(a => a.Actor.Owner == Owner)
.Where(a => a.Actor.Owner == owner)
.Sum(a => a.Trait.Capacity);
if (Resources > ResourceCapacity)
@@ -118,53 +118,52 @@ namespace OpenRA.Traits
{
if (Resources > 0.8 * ResourceCapacity)
{
Sound.PlayNotification(self.World.Map.Rules, Owner, "Speech", "SilosNeeded", Owner.Country.Race);
Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.Race);
AlertSilo = true;
}
else
AlertSilo = false;
nextSiloAdviceTime = AdviceInterval;
nextSiloAdviceTime = adviceInterval;
}
var diff = Math.Abs(Cash - DisplayCash);
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
displayCashDeltaPerFrame), diff);
var move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff);
if (DisplayCash < Cash)
{
DisplayCash += move;
playCashTickUp(self);
PlayCashTickUp(self);
}
else if (DisplayCash > Cash)
{
DisplayCash -= move;
playCashTickDown(self);
PlayCashTickDown(self);
}
diff = Math.Abs(Resources - DisplayResources);
move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
displayCashDeltaPerFrame), diff);
move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame),
DisplayCashDeltaPerFrame), diff);
if (DisplayResources < Resources)
{
DisplayResources += move;
playCashTickUp(self);
PlayCashTickUp(self);
}
else if (DisplayResources > Resources)
{
DisplayResources -= move;
playCashTickDown(self);
PlayCashTickDown(self);
}
}
public void playCashTickUp(Actor self)
public void PlayCashTickUp(Actor self)
{
if (Game.Settings.Sound.CashTicks)
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
}
public void playCashTickDown(Actor self)
public void PlayCashTickDown(Actor self)
{
if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
{

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@@ -20,12 +20,12 @@ namespace OpenRA.Traits
public class RevealsShroud : ITick, ISync
{
RevealsShroudInfo Info;
RevealsShroudInfo info;
[Sync] CPos cachedLocation;
public RevealsShroud(RevealsShroudInfo info)
{
Info = info;
this.info = info;
}
public void Tick(Actor self)
@@ -39,6 +39,6 @@ namespace OpenRA.Traits
}
}
public WRange Range { get { return Info.Range; } }
public WRange Range { get { return info.Range; } }
}
}

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@@ -24,8 +24,8 @@ namespace OpenRA.Traits
public class SelectionDecorations : IPostRenderSelection
{
// depends on the order of pips in TraitsInterfaces.cs!
static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" };
static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
static readonly string[] TagStrings = { "", "tag-fake", "tag-primary" };
public SelectionDecorationsInfo Info;
Actor self;
@@ -79,7 +79,7 @@ namespace OpenRA.Traits
yield break;
var pipImages = new Animation(self.World, "pips");
pipImages.PlayRepeating(pipStrings[0]);
pipImages.PlayRepeating(PipStrings[0]);
var pipSize = pipImages.Image.size.ToInt2();
var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
@@ -101,7 +101,7 @@ namespace OpenRA.Traits
pipxyOffset.Y -= pipSize.Y;
}
pipImages.PlayRepeating(pipStrings[(int)pip]);
pipImages.PlayRepeating(PipStrings[(int)pip]);
pipxyOffset += new int2(pipSize.X, 0);
yield return new UISpriteRenderable(pipImages.Image, pipxyBase + pipxyOffset, 0, pal, 1f);
@@ -126,7 +126,7 @@ namespace OpenRA.Traits
if (tag == TagType.None)
continue;
tagImages.PlayRepeating(tagStrings[(int)tag]);
tagImages.PlayRepeating(TagStrings[(int)tag]);
var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.size).ToInt2();
yield return new UISpriteRenderable(tagImages.Image, pos, 0, pal, 1f);

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@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
@@ -240,7 +241,9 @@ namespace OpenRA.Traits
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1302:InterfaceNamesMustBeginWithI", Justification = "Not a real interface, but more like a tag.")]
public interface Requires<T> where T : class, ITraitInfo { }
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1302:InterfaceNamesMustBeginWithI", Justification = "Not a real interface, but more like a tag.")]
public interface UsesInit<T> where T : IActorInit { }
public interface INotifySelected { void Selected(Actor self); }

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@@ -91,7 +91,7 @@ namespace OpenRA.Traits
void Invalidate()
{
var oldHash = Hash;
Hash = Sync.hash_player(self.Owner) + self.World.WorldTick * 3;
Hash = Sync.HashPlayer(self.Owner) + self.World.WorldTick * 3;
// Invalidate may be called multiple times in one world tick, which is decoupled from rendering.
if (oldHash == Hash)