StyleCop clean OpenRA.Game
This commit is contained in:
@@ -30,7 +30,7 @@ namespace OpenRA.Traits
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public class DeveloperMode : IResolveOrder, ISync
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{
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DeveloperModeInfo Info;
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DeveloperModeInfo info;
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[Sync] public bool FastCharge;
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[Sync] public bool AllTech;
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[Sync] public bool FastBuild;
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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public DeveloperMode(DeveloperModeInfo info)
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{
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Info = info;
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this.info = info;
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FastBuild = info.FastBuild;
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FastCharge = info.FastCharge;
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DisableShroud = info.DisableShroud;
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@@ -85,7 +85,7 @@ namespace OpenRA.Traits
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case "DevGiveCash":
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{
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var amount = order.ExtraData != 0 ? (int)order.ExtraData : Info.Cash;
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var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
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self.Trait<PlayerResources>().GiveCash(amount);
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break;
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}
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@@ -94,7 +94,7 @@ namespace OpenRA.Traits
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{
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foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
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{
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for (var i = 0; i < Info.ResourceGrowth; i++)
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for (var i = 0; i < info.ResourceGrowth; i++)
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a.Trait.Seed(a.Actor);
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}
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0
OpenRA.Game/Traits/Player/FrozenActorLayer.cs
Executable file → Normal file
0
OpenRA.Game/Traits/Player/FrozenActorLayer.cs
Executable file → Normal file
@@ -19,21 +19,21 @@ namespace OpenRA.Traits
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{
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = "highlight";
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public object Create(ActorInitializer init) { return new PlayerHighlightPalette(init.self.Owner, this); }
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}
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public class PlayerHighlightPalette : ILoadsPalettes
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{
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readonly Player owner;
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readonly PlayerHighlightPaletteInfo info;
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public PlayerHighlightPalette(Player owner, PlayerHighlightPaletteInfo info)
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{
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this.owner = owner;
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this.info = info;
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}
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public void LoadPalettes(WorldRenderer wr)
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{
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var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();
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@@ -24,17 +24,17 @@ namespace OpenRA.Traits
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public class PlayerResources : ITick, ISync
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{
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const float displayCashFracPerFrame = .07f;
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const int displayCashDeltaPerFrame = 37;
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readonly Player Owner;
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int AdviceInterval;
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const float DisplayCashFracPerFrame = .07f;
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const int DisplayCashDeltaPerFrame = 37;
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readonly Player owner;
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int adviceInterval;
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public PlayerResources(Actor self, PlayerResourcesInfo info)
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{
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Owner = self.Owner;
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owner = self.Owner;
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Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
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AdviceInterval = info.AdviceInterval;
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adviceInterval = info.AdviceInterval;
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}
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[Sync] public int Cash;
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@@ -108,7 +108,7 @@ namespace OpenRA.Traits
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nextCashTickTime--;
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ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
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.Where(a => a.Actor.Owner == Owner)
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.Where(a => a.Actor.Owner == owner)
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.Sum(a => a.Trait.Capacity);
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if (Resources > ResourceCapacity)
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@@ -118,53 +118,52 @@ namespace OpenRA.Traits
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{
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if (Resources > 0.8 * ResourceCapacity)
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{
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Sound.PlayNotification(self.World.Map.Rules, Owner, "Speech", "SilosNeeded", Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.Race);
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AlertSilo = true;
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}
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else
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AlertSilo = false;
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nextSiloAdviceTime = AdviceInterval;
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nextSiloAdviceTime = adviceInterval;
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}
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var diff = Math.Abs(Cash - DisplayCash);
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var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
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displayCashDeltaPerFrame), diff);
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var move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff);
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if (DisplayCash < Cash)
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{
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DisplayCash += move;
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playCashTickUp(self);
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PlayCashTickUp(self);
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}
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else if (DisplayCash > Cash)
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{
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DisplayCash -= move;
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playCashTickDown(self);
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PlayCashTickDown(self);
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}
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diff = Math.Abs(Resources - DisplayResources);
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move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
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displayCashDeltaPerFrame), diff);
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move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame),
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DisplayCashDeltaPerFrame), diff);
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if (DisplayResources < Resources)
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{
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DisplayResources += move;
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playCashTickUp(self);
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PlayCashTickUp(self);
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}
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else if (DisplayResources > Resources)
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{
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DisplayResources -= move;
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playCashTickDown(self);
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PlayCashTickDown(self);
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}
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}
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public void playCashTickUp(Actor self)
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public void PlayCashTickUp(Actor self)
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{
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if (Game.Settings.Sound.CashTicks)
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
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}
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public void playCashTickDown(Actor self)
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public void PlayCashTickDown(Actor self)
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{
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if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
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{
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