StyleCop clean OpenRA.Game
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@@ -24,17 +24,17 @@ namespace OpenRA.Traits
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public class PlayerResources : ITick, ISync
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{
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const float displayCashFracPerFrame = .07f;
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const int displayCashDeltaPerFrame = 37;
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readonly Player Owner;
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int AdviceInterval;
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const float DisplayCashFracPerFrame = .07f;
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const int DisplayCashDeltaPerFrame = 37;
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readonly Player owner;
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int adviceInterval;
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public PlayerResources(Actor self, PlayerResourcesInfo info)
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{
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Owner = self.Owner;
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owner = self.Owner;
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Cash = self.World.LobbyInfo.GlobalSettings.StartingCash;
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AdviceInterval = info.AdviceInterval;
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adviceInterval = info.AdviceInterval;
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}
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[Sync] public int Cash;
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@@ -108,7 +108,7 @@ namespace OpenRA.Traits
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nextCashTickTime--;
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ResourceCapacity = self.World.ActorsWithTrait<IStoreResources>()
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.Where(a => a.Actor.Owner == Owner)
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.Where(a => a.Actor.Owner == owner)
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.Sum(a => a.Trait.Capacity);
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if (Resources > ResourceCapacity)
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@@ -118,53 +118,52 @@ namespace OpenRA.Traits
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{
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if (Resources > 0.8 * ResourceCapacity)
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{
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Sound.PlayNotification(self.World.Map.Rules, Owner, "Speech", "SilosNeeded", Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", "SilosNeeded", owner.Country.Race);
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AlertSilo = true;
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}
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else
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AlertSilo = false;
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nextSiloAdviceTime = AdviceInterval;
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nextSiloAdviceTime = adviceInterval;
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}
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var diff = Math.Abs(Cash - DisplayCash);
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var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
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displayCashDeltaPerFrame), diff);
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var move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame), DisplayCashDeltaPerFrame), diff);
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if (DisplayCash < Cash)
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{
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DisplayCash += move;
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playCashTickUp(self);
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PlayCashTickUp(self);
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}
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else if (DisplayCash > Cash)
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{
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DisplayCash -= move;
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playCashTickDown(self);
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PlayCashTickDown(self);
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}
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diff = Math.Abs(Resources - DisplayResources);
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move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
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displayCashDeltaPerFrame), diff);
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move = Math.Min(Math.Max((int)(diff * DisplayCashFracPerFrame),
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DisplayCashDeltaPerFrame), diff);
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if (DisplayResources < Resources)
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{
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DisplayResources += move;
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playCashTickUp(self);
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PlayCashTickUp(self);
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}
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else if (DisplayResources > Resources)
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{
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DisplayResources -= move;
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playCashTickDown(self);
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PlayCashTickDown(self);
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}
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}
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public void playCashTickUp(Actor self)
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public void PlayCashTickUp(Actor self)
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{
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if (Game.Settings.Sound.CashTicks)
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
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}
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public void playCashTickDown(Actor self)
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public void PlayCashTickDown(Actor self)
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{
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if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
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{
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