StyleCop clean OpenRA.Game
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Traits
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return;
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// Update connection to neighbours
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var adjacentActors = CVec.directions.SelectMany(dir =>
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var adjacentActors = CVec.Directions.SelectMany(dir =>
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self.World.ActorMap.GetUnitsAt(self.Location + dir));
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adjacent = 0;
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Traits
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static void UpdateNeighbours(Actor self)
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{
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var adjacentActors = CVec.directions.SelectMany(dir =>
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var adjacentActors = CVec.Directions.SelectMany(dir =>
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self.World.ActorMap.GetUnitsAt(self.Location + dir))
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.Select(a => a.TraitOrDefault<RenderBuildingWall>())
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.Where(a => a != null);
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Traits
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public class RepairableBuilding : UpgradableTrait<RepairableBuildingInfo>, ITick
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{
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[Sync]
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public int RepairersHash { get { return Repairers.Aggregate(0, (code, player) => code ^ Sync.hash_player(player)); } }
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public int RepairersHash { get { return Repairers.Aggregate(0, (code, player) => code ^ Sync.HashPlayer(player)); } }
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public List<Player> Repairers = new List<Player>();
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Health Health;
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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// Select all neighbors inside the map boundries
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var thisCell = cell; // benign closure hazard
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var neighbors = CVec.directions.Select(d => d + thisCell)
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var neighbors = CVec.Directions.Select(d => d + thisCell)
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.Where(c => map.Contains(c));
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var found = false;
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@@ -208,7 +208,7 @@ namespace OpenRA.Mods.RA.Traits
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domains[n] = domain;
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// Don't crawl off the map, or add already-visited cells
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var neighbors = CVec.directions.Select(d => n + d)
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var neighbors = CVec.Directions.Select(d => n + d)
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.Where(p => map.Contains(p) && !visited[p]);
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foreach (var neighbor in neighbors)
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Traits
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new CVec[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1) },
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new CVec[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new CVec[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1) },
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CVec.directions,
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CVec.Directions,
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new CVec[] { new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new CVec[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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new CVec[] { new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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@@ -25,9 +25,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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perfText.IsVisible = () => Game.Settings.Debug.PerfText;
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perfText.GetText = () =>
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"Tick {0} @ {1:F1} ms\nRender {2} @ {3:F1} ms\nBatches: {4}".F(
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Game.LocalTick, PerfHistory.items["tick_time"].Average(Game.Settings.Debug.Samples),
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Game.RenderFrame, PerfHistory.items["render"].Average(Game.Settings.Debug.Samples),
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PerfHistory.items["batches"].LastValue);
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Game.LocalTick, PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples),
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Game.RenderFrame, PerfHistory.Items["render"].Average(Game.Settings.Debug.Samples),
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PerfHistory.Items["batches"].LastValue);
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}
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}
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}
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