StyleCop clean OpenRA.Game
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Traits
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public class RepairableBuilding : UpgradableTrait<RepairableBuildingInfo>, ITick
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{
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[Sync]
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public int RepairersHash { get { return Repairers.Aggregate(0, (code, player) => code ^ Sync.hash_player(player)); } }
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public int RepairersHash { get { return Repairers.Aggregate(0, (code, player) => code ^ Sync.HashPlayer(player)); } }
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public List<Player> Repairers = new List<Player>();
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Health Health;
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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// Select all neighbors inside the map boundries
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var thisCell = cell; // benign closure hazard
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var neighbors = CVec.directions.Select(d => d + thisCell)
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var neighbors = CVec.Directions.Select(d => d + thisCell)
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.Where(c => map.Contains(c));
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var found = false;
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@@ -208,7 +208,7 @@ namespace OpenRA.Mods.RA.Traits
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domains[n] = domain;
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// Don't crawl off the map, or add already-visited cells
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var neighbors = CVec.directions.Select(d => n + d)
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var neighbors = CVec.Directions.Select(d => n + d)
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.Where(p => map.Contains(p) && !visited[p]);
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foreach (var neighbor in neighbors)
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Traits
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new CVec[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1) },
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new CVec[] { new CVec(-1, -1), new CVec(0, -1), new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new CVec[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1) },
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CVec.directions,
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CVec.Directions,
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new CVec[] { new CVec(1, -1), new CVec(1, 0), new CVec(1, 1) },
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new CVec[] { new CVec(-1, -1), new CVec(-1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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new CVec[] { new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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