Merge pull request #4999 from Mailaender/start-game-notification
Moved StartGameNotification into its own trait
This commit is contained in:
@@ -262,9 +262,6 @@ namespace OpenRA
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orderManager.LastTickTime = Environment.TickCount;
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orderManager.LastTickTime = Environment.TickCount;
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orderManager.StartGame();
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orderManager.StartGame();
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worldRenderer.RefreshPalette();
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worldRenderer.RefreshPalette();
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if (!isShellmap)
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Sound.PlayNotification(null, "Speech", "StartGame", null);
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}
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}
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public static bool IsHost
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public static bool IsHost
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@@ -26,12 +26,12 @@ namespace OpenRA.GameRules
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public readonly string[] DisableVariants = { };
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public readonly string[] DisableVariants = { };
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public readonly string[] DisablePrefixes = { };
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public readonly string[] DisablePrefixes = { };
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static Dictionary<string, string[]> Load( MiniYaml y, string name )
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static Dictionary<string, string[]> Load(MiniYaml y, string name)
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{
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{
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return y.NodesDict.ContainsKey( name )
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return y.NodesDict.ContainsKey(name)
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? y.NodesDict[ name ].NodesDict.ToDictionary(
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? y.NodesDict[name].NodesDict.ToDictionary(
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a => a.Key,
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a => a.Key,
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a => FieldLoader.GetValue<string[]>( "(value)", a.Value.Value ) )
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a => FieldLoader.GetValue<string[]>("(value)", a.Value.Value))
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: new Dictionary<string, string[]>();
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: new Dictionary<string, string[]>();
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -22,17 +22,16 @@ namespace OpenRA.Mods.RA
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class ActorLostNotification : INotifyKilled
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class ActorLostNotification : INotifyKilled
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{
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{
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ActorLostNotificationInfo Info;
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ActorLostNotificationInfo info;
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public ActorLostNotification(ActorLostNotificationInfo info)
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public ActorLostNotification(ActorLostNotificationInfo info)
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{
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{
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Info = info;
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this.info = info;
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}
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}
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public void Killed(Actor self, AttackInfo e)
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public void Killed(Actor self, AttackInfo e)
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{
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{
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var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
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var player = (info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
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Sound.PlayNotification(player, "Speech", Info.Notification, self.Owner.Country.Race);
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Sound.PlayNotification(player, "Speech", info.Notification, self.Owner.Country.Race);
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}
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}
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}
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}
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}
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}
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@@ -496,6 +496,7 @@
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="StartGameNotification.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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36
OpenRA.Mods.RA/StartGameNotification.cs
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36
OpenRA.Mods.RA/StartGameNotification.cs
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class StartGameNotificationInfo : ITraitInfo
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{
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public readonly string Notification = "StartGame";
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public object Create(ActorInitializer init) { return new StartGameNotification(this); }
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}
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class StartGameNotification : IWorldLoaded
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{
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StartGameNotificationInfo info;
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public StartGameNotification(StartGameNotificationInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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Sound.PlayNotification(null, "Speech", info.Notification, null);
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}
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}
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}
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@@ -1307,6 +1307,7 @@ Rules:
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LuaScripts: desert-shellmap.lua
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LuaScripts: desert-shellmap.lua
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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Widget: MAINMENU
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Widget: MAINMENU
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-StartGameNotification:
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TRAN.Husk2:
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TRAN.Husk2:
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Burns:
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Burns:
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Damage: 0
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Damage: 0
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@@ -165,4 +165,5 @@ World:
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ValidateOrder:
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ValidateOrder:
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DebugPauseState:
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DebugPauseState:
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RadarPings:
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RadarPings:
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StartGameNotification:
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@@ -37,6 +37,7 @@ Smudges:
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Rules:
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Rules:
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World:
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World:
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-StartGameNotification:
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-SpawnMPUnits:
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-SpawnMPUnits:
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-MPStartLocations:
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-MPStartLocations:
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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@@ -97,4 +97,5 @@ World:
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DebugPauseState:
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DebugPauseState:
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ScreenShaker:
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ScreenShaker:
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RadarPings:
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RadarPings:
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StartGameNotification:
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