Hacky ingame video widget
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@@ -503,15 +503,7 @@ namespace OpenRA
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// Load the default mod to access required files
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LoadModPackages();
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var video = new VqaReader(FileSystem.Open("crontest.vqa"));
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video.FrameData().Save("test-0.bmp");
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for (int i = 1; i < video.numFrames; i++)
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{
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video.AdvanceFrame();
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video.FrameData().Save("test-{0}.bmp".F(i));
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}
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Renderer.SheetSize = Settings.SheetSize;
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var resolution = GetResolution(settings, Game.Settings.WindowMode);
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -221,6 +221,7 @@
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\RepairableBuilding.cs" />
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<Compile Include="Traits\Activities\Drag.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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62
OpenRA.Game/Widgets/VqaPlayerWidget.cs
Normal file
62
OpenRA.Game/Widgets/VqaPlayerWidget.cs
Normal file
@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.FileFormats;
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namespace OpenRA.Widgets
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{
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public class VqaPlayerWidget : Widget
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{
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public string Video = "";
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float timestep;
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Sprite videoSprite;
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Bitmap videoFrame;
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VqaReader video = null;
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public void LoadVideo(string filename)
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{
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video = new VqaReader(FileSystem.Open(filename));
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timestep = 1e3f/video.framerate;
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var size = OpenRA.Graphics.Util.NextPowerOf2(Math.Max(video.width, video.height));
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videoFrame = new Bitmap(size,size);
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video.FrameData(ref videoFrame);
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videoSprite = new Sprite(new Sheet(new Size(size,size)), new Rectangle( 0, 0, video.width, video.height ), TextureChannel.Alpha);
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videoSprite.sheet.Texture.SetData(videoFrame);
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}
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int lastTime;
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public override void DrawInner(World world)
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{
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if (video == null)
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LoadVideo(Video);
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int t = Environment.TickCount;
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int dt = t - lastTime;
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if (dt > timestep)
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{
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lastTime = t;
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video.AdvanceFrame();
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video.FrameData(ref videoFrame);
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videoSprite.sheet.Texture.SetData(videoFrame);
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, new int2(RenderBounds.X,RenderBounds.Y), "chrome");
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}
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}
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}
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