Extract shared constants in Draw*Bar and DrawSelectionBox.
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@@ -155,20 +155,22 @@ namespace OpenRA.Graphics
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var bounds = a.Bounds.Value;
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var tl = pos + new float2(bounds.Left, bounds.Top);
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var tr = pos + new float2(bounds.Right, bounds.Top);
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var bl = pos + new float2(bounds.Left, bounds.Bottom);
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var br = pos + new float2(bounds.Right, bounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f, 0);
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var v = new float2(0, 4f);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(tl, tl + new float2(4, 0), c, c);
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wlr.DrawLine(tl, tl + new float2(0, 4), c, c);
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wlr.DrawLine(tr, tr + new float2(-4, 0), c, c);
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wlr.DrawLine(tr, tr + new float2(0, 4), c, c);
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wlr.DrawLine(tl + u, tl, c, c);
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wlr.DrawLine(tl, tl + v, c, c);
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wlr.DrawLine(tr, tr - u, c, c);
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wlr.DrawLine(tr, tr + v, c, c);
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wlr.DrawLine(bl, bl + new float2(4, 0), c, c);
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wlr.DrawLine(bl, bl + new float2(0, -4), c, c);
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wlr.DrawLine(br, br + new float2(-4, 0), c, c);
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wlr.DrawLine(br, br + new float2(0, -4), c, c);
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wlr.DrawLine(bl, bl + u, c, c);
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wlr.DrawLine(bl, bl - v, c, c);
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wlr.DrawLine(br, br - u, c, c);
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wlr.DrawLine(br, br - v, c, c);
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}
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public void DrawRollover(Actor unit)
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@@ -85,25 +85,29 @@ namespace OpenRA.Traits
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void DrawSelectionBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy, float value, Color barColor)
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{
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if (!self.IsInWorld) return;
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if (!self.IsInWorld)
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return;
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var health = self.TraitOrDefault<Health>();
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if (health == null || health.IsDead) return;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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var z = float2.Lerp(xy, Xy, value);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
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wlr.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
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wlr.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
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wlr.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
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wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
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wlr.DrawLine(xy + p, z + p, barColor2, barColor2);
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wlr.DrawLine(xy + q, z + q, barColor, barColor);
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wlr.DrawLine(xy + r, z + r, barColor2, barColor2);
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}
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void DrawHealthBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
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@@ -115,6 +119,9 @@ namespace OpenRA.Traits
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
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(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
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@@ -128,13 +135,13 @@ namespace OpenRA.Traits
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var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
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wlr.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
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wlr.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
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wlr.DrawLine(xy + p, Xy + p, c, c);
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wlr.DrawLine(xy + q, Xy + q, c2, c2);
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wlr.DrawLine(xy + r, Xy + r, c, c);
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wlr.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
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wlr.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
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wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
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wlr.DrawLine(xy + p, z + p, healthColor2, healthColor2);
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wlr.DrawLine(xy + q, z + q, healthColor, healthColor);
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wlr.DrawLine(xy + r, z + r, healthColor2, healthColor2);
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if (health.DisplayHp != health.HP)
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{
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@@ -146,9 +153,9 @@ namespace OpenRA.Traits
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deltaColor.B / 2);
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var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
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wlr.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
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wlr.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
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wlr.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
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wlr.DrawLine(z + p, zz + p, deltaColor2, deltaColor2);
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wlr.DrawLine(z + q, zz + q, deltaColor, deltaColor);
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wlr.DrawLine(z + r, zz + r, deltaColor2, deltaColor2);
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}
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}
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