Add key handling to order generators.
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@@ -22,5 +22,6 @@ namespace OpenRA
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IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Deactivate();
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bool HandleKeyPress(KeyInput e);
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}
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}
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