Changed all palettes from Gold to Chrome in Chrome.cs
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@@ -111,8 +111,8 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Gold);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Gold);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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DrawMoney();
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@@ -160,7 +160,7 @@ namespace OpenRa.Game
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x = Game.viewport.Width - tabWidth;
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}
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chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Gold);
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chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Chrome);
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buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
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(Action<bool>)(isLmb => currentTab = groupName)));
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@@ -190,7 +190,7 @@ namespace OpenRa.Game
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var x = Game.viewport.Width - 155;
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foreach (var d in moneyDigits.Reverse())
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Gold);
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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x -= 14;
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}
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}
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@@ -317,15 +317,15 @@ namespace OpenRa.Game
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buildPaletteRenderer.Flush();
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for (var j = 0; j < y; j++)
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chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Gold);
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chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Chrome);
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chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Gold);
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chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Gold);
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chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Chrome);
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chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Chrome);
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for (var i = 0; i < columns; i++)
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{
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chromeRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Gold);
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chromeRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Gold);
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chromeRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Chrome);
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chromeRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Chrome);
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}
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chromeRenderer.Flush();
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@@ -415,7 +415,7 @@ namespace OpenRa.Game
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void DrawProductionTooltip(string unit, int2 pos)
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{
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var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
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chromeRenderer.DrawSprite(tooltipSprite, p, PaletteType.Gold);
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chromeRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
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chromeRenderer.Flush();
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var info = Rules.UnitInfo[unit];
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