fixed cursor framerate

This commit is contained in:
Chris Forbes
2009-10-22 23:17:15 +13:00
parent cfa20a04ed
commit 45139015c5
2 changed files with 6 additions and 1 deletions

View File

@@ -41,6 +41,7 @@ namespace OpenRa.Game
foreach (var e in effects) e.Tick();
Renderer.waterFrame += 0.00125f * timestep;
Game.viewport.Tick();
}
foreach (Action<World> a in frameEndActions) a(this);