StyleCop clean ModData
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@@ -30,6 +30,18 @@ namespace OpenRA
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public SpriteLoader SpriteLoader;
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public VoxelLoader VoxelLoader;
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public static IEnumerable<string> FindMapsIn(string dir)
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{
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string[] noMaps = { };
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if (!Directory.Exists(dir))
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return noMaps;
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return Directory.GetDirectories(dir)
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.Concat(Directory.GetFiles(dir, "*.zip"))
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.Concat(Directory.GetFiles(dir, "*.oramap"));
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}
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public ModData(params string[] mods)
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{
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Manifest = new Manifest(mods);
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@@ -45,7 +57,6 @@ namespace OpenRA
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FileSystem.UnmountAll();
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foreach (var dir in Manifest.Folders)
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FileSystem.Mount(dir);
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}
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public void InitializeLoaders()
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@@ -76,24 +87,13 @@ namespace OpenRA
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Rules.LoadRules(Manifest, map);
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SpriteLoader = new SpriteLoader(Rules.TileSets[map.Tileset].Extensions, SheetBuilder);
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// TODO: Don't load the sequences for assets that are not used in this tileset. Maybe use the existing EditorTilesetFilters.
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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VoxelProvider.Initialize(Manifest.VoxelSequences, map.VoxelSequences);
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return map;
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}
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public static IEnumerable<string> FindMapsIn(string dir)
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{
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string[] NoMaps = { };
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if (!Directory.Exists(dir))
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return NoMaps;
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return Directory.GetDirectories(dir)
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.Concat(Directory.GetFiles(dir, "*.zip"))
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.Concat(Directory.GetFiles(dir, "*.oramap"));
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}
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Dictionary<string, Map> FindMaps(string[] mods)
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{
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var paths = mods.SelectMany(p => FindMapsIn("mods{0}{1}{0}maps{0}".F(Path.DirectorySeparatorChar, p)))
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