Add WithNukeLaunchAnimation and -Overlay traits.
This commit is contained in:
committed by
Matthias Mailänder
parent
c63620e979
commit
4526344eed
@@ -724,6 +724,7 @@ TMPL:
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ArrowSequence: arrow
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ClockSequence: clock
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CircleSequence: circles
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WithNukeLaunchAnimation:
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SupportPowerChargeBar:
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Power:
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Amount: -150
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@@ -1072,9 +1072,13 @@ palace:
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DisplayBeacon: True
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DisplayRadarPing: True
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CameraRange: 10c0
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ActivationSequence:
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ArrowSequence: arrow
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CircleSequence: circles
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WithNukeLaunchOverlay:
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RequiresCondition: !launchpad-damaged
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GrantConditionOnDamageState@LAUNCHPADDAMAGED:
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Condition: launchpad-damaged
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ValidDamageState: Medium, Heavy, Critical
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
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@@ -566,6 +566,9 @@ palace.atreides:
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idle: DATA.R8
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Start: 2924
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Offset: -48,48
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active: DATA.R8
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Start: 2924
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Offset: -48,48
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make: DATA.R8
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Start: 4677
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Length: 11
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@@ -980,10 +983,10 @@ palace.harkonnen:
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damaged-idle: DATA.R8
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Start: 3085
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Offset: -48,48
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# active: DATA.R8 # TODO: overlay
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# Start: 5084
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# Length: 20
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# Offset: -48,64
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active: DATA.R8
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Start: 5084
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Length: 20
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Offset: -48,64
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damaged-active: DATA.R8
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Start: 5084
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Length: 20
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@@ -1371,6 +1374,9 @@ palace.ordos:
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idle: DATA.R8
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Start: 3244
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Offset: -48,48
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active: DATA.R8
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Start: 3244
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Offset: -48,48
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make: DATA.R8
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Start: 4677
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Length: 11
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@@ -1485,6 +1491,9 @@ palace.corrino:
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idle: DATA.R8
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Start: 3252
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Offset: -48,48
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active: DATA.R8
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Start: 3252
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Offset: -48,48
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damaged-idle: DATA.R8
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Start: 3253
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Offset: -48,48
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@@ -61,6 +61,7 @@ MSLO:
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Amount: -150
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MustBeDestroyed:
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RequiredForShortGame: false
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WithNukeLaunchAnimation:
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GAP:
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Inherits: ^ScienceBuilding
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@@ -378,6 +378,7 @@ NAMISL:
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DisplayRadarPing: True
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BeaconPoster:
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CameraRange: 10c0
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WithNukeLaunchOverlay:
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SelectionDecorations:
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VisualBounds: 75,48
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@@ -1871,10 +1871,10 @@ namisl:
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make: ntmislmk
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Length: 18
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ShadowStart: 18
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active: ntmisl_a # TODO: This is an overlay, but currently used as animation
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active: ntmisl_a
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Length: 10
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Tick: 80
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damaged-active: ntmisl_a # TODO: This is an overlay, but currently used as animation
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damaged-active: ntmisl_a
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Start: 10
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Length: 10
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Tick: 80
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