convert Paratroopers to use generic SelectTarget
This commit is contained in:
@@ -21,6 +21,7 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Orders;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
@@ -36,27 +37,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator = new SelectTarget();
|
||||
Game.controller.orderGenerator =
|
||||
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
|
||||
Sound.Play(Info.SelectTargetSound);
|
||||
}
|
||||
|
||||
class SelectTarget : IOrderGenerator
|
||||
{
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
yield return new Order("ParatroopersActivate", world.LocalPlayer.PlayerActor, xy);
|
||||
}
|
||||
|
||||
public void Tick(World world) {}
|
||||
public void Render(World world) {}
|
||||
|
||||
public string GetCursor(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
return "ability";
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "ParatroopersActivate")
|
||||
|
||||
Reference in New Issue
Block a user