Change PaletteReference.TextureIndex to an integer.
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@@ -13,19 +13,17 @@ namespace OpenRA.Graphics
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{
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public sealed class PaletteReference
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{
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readonly float index;
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readonly HardwarePalette hardwarePalette;
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public readonly string Name;
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public IPalette Palette { get; internal set; }
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public float TextureIndex => index / hardwarePalette.Height;
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public float TextureMidIndex => (index + 0.5f) / hardwarePalette.Height;
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public int TextureIndex { get; }
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public PaletteReference(string name, int index, IPalette palette, HardwarePalette hardwarePalette)
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{
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Name = name;
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Palette = palette;
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this.index = index;
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TextureIndex = index;
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this.hardwarePalette = hardwarePalette;
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}
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@@ -107,7 +107,7 @@ namespace OpenRA
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{
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void BeginFrame();
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void EndFrame();
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void SetPalette(ITexture palette);
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void SetPalette(HardwarePalette palette);
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}
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public interface IVertexBuffer<T> : IDisposable where T : struct
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@@ -115,7 +115,7 @@ namespace OpenRA.Graphics
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return new int2(sheetIndex, secondarySheetIndex);
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}
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static float ResolveTextureIndex(Sprite s, PaletteReference pal)
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static int ResolveTextureIndex(Sprite s, PaletteReference pal)
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{
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if (pal == null)
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return 0;
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@@ -129,7 +129,7 @@ namespace OpenRA.Graphics
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return pal.TextureIndex;
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}
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internal void DrawSprite(Sprite s, float paletteTextureIndex, in float3 location, in float3 scale, float rotation = 0f)
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internal void DrawSprite(Sprite s, int paletteTextureIndex, in float3 location, in float3 scale, float rotation = 0f)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + scale * s.Offset, s, samplers, paletteTextureIndex, vertexCount, scale * s.Size, float3.Ones,
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@@ -137,7 +137,7 @@ namespace OpenRA.Graphics
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vertexCount += 4;
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}
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internal void DrawSprite(Sprite s, float paletteTextureIndex, in float3 location, float scale, float rotation = 0f)
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internal void DrawSprite(Sprite s, int paletteTextureIndex, in float3 location, float scale, float rotation = 0f)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, location + scale * s.Offset, s, samplers, paletteTextureIndex, vertexCount, scale * s.Size, float3.Ones,
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@@ -150,7 +150,7 @@ namespace OpenRA.Graphics
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DrawSprite(s, ResolveTextureIndex(s, pal), location, scale, rotation);
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}
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internal void DrawSprite(Sprite s, float paletteTextureIndex, in float3 location, float scale, in float3 tint, float alpha,
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internal void DrawSprite(Sprite s, int paletteTextureIndex, in float3 location, float scale, in float3 tint, float alpha,
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float rotation = 0f)
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{
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var samplers = SetRenderStateForSprite(s);
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@@ -165,7 +165,7 @@ namespace OpenRA.Graphics
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DrawSprite(s, ResolveTextureIndex(s, pal), location, scale, tint, alpha, rotation);
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}
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internal void DrawSprite(Sprite s, float paletteTextureIndex, in float3 a, in float3 b, in float3 c, in float3 d, in float3 tint, float alpha)
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internal void DrawSprite(Sprite s, int paletteTextureIndex, in float3 a, in float3 b, in float3 c, in float3 d, in float3 tint, float alpha)
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{
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var samplers = SetRenderStateForSprite(s);
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Util.FastCreateQuad(vertices, a, b, c, d, s, samplers, paletteTextureIndex, tint, alpha, vertexCount);
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@@ -210,10 +210,11 @@ namespace OpenRA.Graphics
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vertexCount += 4;
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}
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public void SetPalette(ITexture palette, ITexture colorShifts)
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public void SetPalette(HardwarePalette palette)
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{
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shader.SetTexture("Palette", palette);
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shader.SetTexture("ColorShifts", colorShifts);
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shader.SetTexture("Palette", palette.Texture);
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shader.SetTexture("ColorShifts", palette.ColorShifts);
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shader.SetVec("PaletteRows", palette.Height);
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}
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public void SetViewportParams(Size sheetSize, int downscale, float depthMargin, int2 scroll)
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@@ -30,7 +30,7 @@ namespace OpenRA.Graphics
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return indices;
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}
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public static void FastCreateQuad(Vertex[] vertices, in float3 o, Sprite r, int2 samplers, float paletteTextureIndex, int nv,
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public static void FastCreateQuad(Vertex[] vertices, in float3 o, Sprite r, int2 samplers, int paletteTextureIndex, int nv,
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in float3 size, in float3 tint, float alpha, float rotation = 0f)
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{
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float3 a, b, c, d;
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@@ -72,7 +72,7 @@ namespace OpenRA.Graphics
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public static void FastCreateQuad(Vertex[] vertices,
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in float3 a, in float3 b, in float3 c, in float3 d,
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Sprite r, int2 samplers, float paletteTextureIndex,
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Sprite r, int2 samplers, int paletteTextureIndex,
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in float3 tint, float alpha, int nv)
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{
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float sl = 0;
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