players -> sources; because they're NOT players.
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@@ -10,24 +10,24 @@ namespace OpenRa.Game
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class OrderManager
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class OrderManager
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{
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{
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Stream savingReplay;
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Stream savingReplay;
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List<OrderSource> players;
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List<OrderSource> sources;
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int frameNumber = 1;
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int frameNumber = 1;
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const int FramesAhead = 3;
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const int FramesAhead = 3;
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public int FrameNumber { get { return frameNumber; } }
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public int FrameNumber { get { return frameNumber; } }
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public OrderManager( IEnumerable<OrderSource> players )
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public OrderManager( IEnumerable<OrderSource> sources )
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{
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{
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this.players = players.ToList();
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this.sources = sources.ToList();
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foreach( var p in this.players )
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foreach( var p in this.sources )
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for( int i = 1 ; i <= FramesAhead ; i++ )
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for( int i = 1 ; i <= FramesAhead ; i++ )
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p.SendLocalOrders( i, new List<Order>() );
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p.SendLocalOrders( i, new List<Order>() );
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}
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}
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public OrderManager( IEnumerable<OrderSource> players, string replayFilename )
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public OrderManager( IEnumerable<OrderSource> sources, string replayFilename )
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: this( players )
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: this( sources )
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{
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{
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savingReplay = new FileStream( replayFilename, FileMode.Create );
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savingReplay = new FileStream( replayFilename, FileMode.Create );
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}
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}
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@@ -36,7 +36,7 @@ namespace OpenRa.Game
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{
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{
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get
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get
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{
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{
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foreach( var p in players )
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foreach( var p in sources )
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if( !p.IsReadyForFrame( frameNumber ) )
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if( !p.IsReadyForFrame( frameNumber ) )
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return false;
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return false;
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return true;
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return true;
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@@ -47,10 +47,10 @@ namespace OpenRa.Game
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{
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{
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var localOrders = Game.controller.GetRecentOrders();
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var localOrders = Game.controller.GetRecentOrders();
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foreach( var p in players )
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foreach( var p in sources )
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p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
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p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
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var allOrders = players.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList();
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var allOrders = sources.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList();
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foreach (var order in allOrders)
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foreach (var order in allOrders)
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UnitOrders.ProcessOrder(order);
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UnitOrders.ProcessOrder(order);
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