Add general attack code to shellmap

This commit is contained in:
Scott_NZ
2013-04-06 17:15:05 +13:00
parent 30ae1186d8
commit 455dd98eec
2 changed files with 40 additions and 11 deletions

View File

@@ -41,15 +41,19 @@ namespace OpenRA.Mods.RA.Missions
Actor paradropEntry;
static readonly string[] ParadropUnits = { "e1", "e1", "e1", "e2", "e2" };
Actor offmapAttackerSpawn1;
Actor offmapAttackerSpawn2;
Actor offmapAttackerSpawn3;
Actor[] offmapAttackerSpawns;
static readonly string[] OffmapAttackers = { "ftrk", "apc", "ttnk", "1tnk" };
Dictionary<string, Actor> mapActors;
public void Tick(Actor self)
{
MissionUtils.CapOre(soviets);
if (world.FrameNumber % 20 == 0 && coastUnitsLeft-- > 0)
if (world.FrameNumber % 100 == 0)
{
var u = world.CreateActor(CoastUnits.Random(world.SharedRandom), soviets, coastRP1.Location, null);
u.QueueActivity(new Move.Move(coastRP2.Location, 0));
var u = world.CreateActor(OffmapAttackers.Random(world.SharedRandom), soviets, offmapAttackerSpawns.Random(world.SharedRandom).Location, 128);
u.QueueActivity(new AttackMove.AttackMoveActivity(u, new Move.Move(attackLocation.Location, 0)));
}
@@ -58,6 +62,13 @@ namespace OpenRA.Mods.RA.Missions
.Except(mapActors.Values))
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Move.Move(attackLocation.Location, 0)));
if (world.FrameNumber % 20 == 0 && coastUnitsLeft-- > 0)
{
var u = world.CreateActor(CoastUnits.Random(world.SharedRandom), soviets, coastRP1.Location, null);
u.QueueActivity(new Move.Move(coastRP2.Location, 0));
u.QueueActivity(new AttackMove.AttackMoveActivity(u, new Move.Move(attackLocation.Location, 0)));
}
if (--waitTicks <= 0)
{
if (++mul <= div)
@@ -75,6 +86,8 @@ namespace OpenRA.Mods.RA.Missions
MissionUtils.Paradrop(world, soviets, ParadropUnits, paradropEntry.Location, paradropLZ.Location);
}
}
MissionUtils.CapOre(soviets);
}
public void WorldLoaded(World w)
@@ -99,6 +112,11 @@ namespace OpenRA.Mods.RA.Missions
var t5 = mapActors["ViewportTarget5"];
viewportTargets = new[] { t1, t2, t3, t4, t5 }.Select(t => t.Location.ToInt2()).ToList();
offmapAttackerSpawn1 = mapActors["OffmapAttackerSpawn1"];
offmapAttackerSpawn2 = mapActors["OffmapAttackerSpawn2"];
offmapAttackerSpawn3 = mapActors["OffmapAttackerSpawn3"];
offmapAttackerSpawns = new[] { offmapAttackerSpawn1, offmapAttackerSpawn2, offmapAttackerSpawn3 };
foreach (var actor in mapActors.Values.Where(a => a.Owner == allies || a.HasTrait<Bridge>()))
{
if (actor.Owner == allies && actor.HasTrait<AutoTarget>())