make Activities.Land work with Targets.

This commit is contained in:
Chris Forbes
2010-08-01 14:57:07 +12:00
parent aafbeed703
commit 4567bad251
3 changed files with 9 additions and 16 deletions

View File

@@ -23,7 +23,6 @@ namespace OpenRA.Mods.RA.Activities
Actor dest;
float2 w1, w2, w3; /* tangent points to turn circles */
float2 landPoint;
public static Actor ChooseAirfield(Actor self)
{
@@ -79,7 +78,6 @@ namespace OpenRA.Mods.RA.Activities
w1 = c1 + f;
w2 = c2 + f;
w3 = approachStart;
landPoint = landPos;
isCalculated = true;
}
@@ -99,7 +97,7 @@ namespace OpenRA.Mods.RA.Activities
new Fly(w1),
new Fly(w2),
new Fly(w3),
new Land(landPoint),
new Land(Target.FromActor(dest)),
NextActivity);
}