Make Attack* traits PausableConditional and replace IsDisabled with IsTraitDisabled checks

This commit is contained in:
reaperrr
2017-10-17 16:38:25 +02:00
committed by Pavel Penev
parent 68487d1197
commit 456d32f3eb
2 changed files with 5 additions and 5 deletions

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class AttackBaseInfo : ConditionalTraitInfo
public abstract class AttackBaseInfo : PausableConditionalTraitInfo
{
[Desc("Armament names")]
public readonly string[] Armaments = { "primary", "secondary" };
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
public override abstract object Create(ActorInitializer init);
}
public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, ISync
public abstract class AttackBase : PausableConditionalTrait<AttackBaseInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, ISync
{
readonly string attackOrderName = "Attack";
readonly string forceAttackOrderName = "ForceAttack";
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
protected virtual bool CanAttack(Actor self, Target target)
{
if (!self.IsInWorld || IsTraitDisabled || self.IsDisabled())
if (!self.IsInWorld || IsTraitDisabled || IsTraitPaused)
return false;
if (!target.IsValidFor(self))
@@ -333,7 +333,7 @@ namespace OpenRA.Mods.Common.Traits
public void AttackTarget(Target target, bool queued, bool allowMove, bool forceAttack = false)
{
if (self.IsDisabled() || IsTraitDisabled)
if (IsTraitDisabled || IsTraitPaused)
return;
if (!target.IsValidFor(self))