move water & light palette manips into ra
This commit is contained in:
@@ -223,7 +223,6 @@
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\World\LightPaletteRotator.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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@@ -266,7 +265,6 @@
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Traits\World\WaterPaletteRotation.cs" />
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<Compile Include="Traits\Modifiers\WithShadow.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="Traits\Util.cs" />
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Traits
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{
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class LightPaletteRotatorInfo : TraitInfo<LightPaletteRotator> { }
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class LightPaletteRotator : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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{
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t += .5f;
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}
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public void AdjustPalette(Bitmap b)
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{
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var rotate = (int)t % 18;
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if (rotate > 9)
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rotate = 18 - rotate;
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using (var bitmapCopy = new Bitmap(b))
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for (int j = 0; j < 16; j++)
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b.SetPixel(0x67, j, b.GetPixel(230+rotate, j));
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}
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}
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}
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@@ -1,44 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Traits
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{
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class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> { }
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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{
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t += .25f;
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}
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public void AdjustPalette(Bitmap b)
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{
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var rotate = (int)t % 7;
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using (var bitmapCopy = new Bitmap(b))
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for (int j = 0; j < 16; j++)
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for (int i = 0; i < 7; i++)
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b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
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}
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}
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}
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