move water & light palette manips into ra
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45
OpenRA.Mods.RA/WaterPaletteRotation.cs
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45
OpenRA.Mods.RA/WaterPaletteRotation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> { }
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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{
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t += .25f;
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}
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public void AdjustPalette(Bitmap b)
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{
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var rotate = (int)t % 7;
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using (var bitmapCopy = new Bitmap(b))
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for (int j = 0; j < b.Height; j++)
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for (int i = 0; i < 7; i++)
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b.SetPixel(0x60 + (rotate + i) % 7, j, bitmapCopy.GetPixel(0x60 + i, j));
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}
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}
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}
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