Have turrets actively track targets, even when not ready to attack.

This commit is contained in:
RoosterDragon
2016-03-11 19:26:44 +00:00
parent f8b61782a1
commit 4598b0de43
2 changed files with 6 additions and 4 deletions

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Cnc.Traits
return false;
}
return turret.FaceTarget(self, target);
return true;
}
public void TickIdle(Actor self)