lots of experimental bits
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@@ -72,18 +72,18 @@ namespace OpenRA.Graphics
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Game.CellSize * (float2)location, "terrain");
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}
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var o = tr.overlay;
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if (o < overlaySprites.Length)
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{
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var location = new int2(x, y);
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var sprites = overlaySprites[o];
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var spriteIndex = 0;
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if (Ore.overlayIsFence[o]) spriteIndex = NearbyFences(x, y);
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else if (Ore.overlayIsOre[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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else if (Ore.overlayIsGems[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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spriteRenderer.DrawSprite(sprites[spriteIndex],
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Game.CellSize * (float2)location, "terrain");
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}
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//var o = tr.overlay;
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//if (o < overlaySprites.Length)
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//{
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// var location = new int2(x, y);
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// var sprites = overlaySprites[o];
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// var spriteIndex = 0;
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// if (Ore.overlayIsFence[o]) spriteIndex = NearbyFences(x, y);
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// else if (Ore.overlayIsOre[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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// else if (Ore.overlayIsGems[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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// spriteRenderer.DrawSprite(sprites[spriteIndex],
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// Game.CellSize * (float2)location, "terrain");
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//}
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}
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spriteRenderer.Flush();
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